--[[ General information ]]--
Genesis of the Order
A survival map for Supreme Commander
--[[ Author ]]--
Made by "Jammer" Ronald de Vries
--[[ Special thanks to ]]--
Jip
--[[ Installation guide ]]--
Clone or download this repository. If downloaded, unzip the download. Open a new window and navigate towards your My Documents folder. From there, navigate to:
".../My Documents/My Games/Gas Powered Games/Supreme Commander: Forged Alliance/"If the Maps folder does not exist, create one. Merge the Maps folder of the .zip with your local Maps folder.
--[[ License ]]--
All assets are licensed with CC-BY-NC-SA 4.0.
--[[ Bugs ]]--
--[[ Future Plans ]]--
End game Score screen / statistics Redo ArmyStrength
- Partially done. Update the HP damage buff to include shields
- Partially done. Update Damage buff to increase range weapons + firerate + projectile live If Mods are used chance difficulty accordingly Make a Check: if A factory can build unit or els restrict unit
- Partially done. Make a Check: vanilla unit stats . Use that for Mod check values
Move DefencObject and emergencyshield to Events
--[[ Changelog ]]--
---- Version 1 ----
- Initial release
---- Version 2 ----
- Small fixes
---- Version 3 ----
- Added 2 extra mexes
---- Version 4 ----
- Changed Landwaves
---- Version 5 ----
- Decreased Walking Speed Boss
---- Version 6 ----
- ...
---- Version 7 ----
- Different terrain color
---- Version 8 ----
- Terrain color
- Changed water depth because of boss
- Boss walking speed changed speed multiplier
---- Version 9 ----
- Changed water depth because of boss
- Lowerd walking speed boss slightly
---- Version 10 ----
- Second boss Hp changed to 80k
---- Version 11 ----
- Third boss arty fix / added Sam / extra obsidians on arms when difficulty Hard
---- Version 12 ----
- Decreased Walking Speed Boss
- Fixed the Hp/damage multiplier
- When recalled dialogue should play once
- Fixed Lag late game broken ForkThread in Armystrenght
---- Version 13 ----
- Fixed alot of Warnings in moholog
- Reduced amount of Rambo Sacus
- -5 per player around wave 70
- Added Endless Option
- Now possible to win game by destroying all rifts
- Updated Recall function
- Recall spot is bigger
- added a decal
- added Ping to position
- Recall Text Box
- New count down timer
- Seraphim T4 bomber HP reduced *0.30
- Start Bomber HP = 51.4k insted of 176.8k
- Seraphim Air speed boost alot slower
- Start Speed = *0.55 up to *1.375 speed max
- Updated the PlayDialogue
- Can now play custom audio with custom video
- Added Statistic
- Press Shift F3 to show
- Changed the Welcome message
- Dialogue was the Aeon now: the Order of Illuminate
- Added Extra Drop
- Fatboy drop to help against last boss
---- Version 14 ----
- Bug fix
---- Version 15 ----
- Reduced amount of Rambo Sacus
- -7 per player around wave 70
- Reduced amount of T4
- -7 per player from wave 76 to 82
- Second T4 exp air from min 43 now 47
- Updated UnitsIdle
- Units should move when stuck then get attack command again
- Updated Statistics
---- Version 16 ----
- Reinforcement drops wont go to Ai or dead player
- Added Extra Units Options
- Added 3 extra engineers same faction -- Currently default
-
1 Extra Acu same faction - Next Recall Timer
- Mexes a bit closer to players
- Reduced Health on Seraphim Rifts
- Added regen increase by time
---- Version 17 ----
- Endboss fixes
- Immune to stun
-
Thanks to Jip for adding Unit.ImmuneToStun = true/false to game - Not reclaimable
- sam dps 25 ---> 105
- Recall count down timer
- Next Recall timer in minutes now
- Seraphim Waves
- Removed Hover AA on last Land Wave now t4 Chicken walks at full speed
- T4 Exp bomber and t3 bombers
-
AggressiveMove -
Reduced T4 bomber by 75% -
Reduced T4 bomber Hp to 43k - ReinforcemntDrop
- timetrigger with value to select wavetable
- New Splats
- Hydro and Mex better visible now
---- Version 18 ----
- 02-10-2022
- Game Options
- Resources Settings
-
Default Resources -
Extra Resources -
No Resources - UnitsIdle
- GiveAgressiveMove Location error, Order was unit insted of location
- WelcomeMessage
- Broadcast Textmessage Income, Storage, BuildRate, BuildRange, UnitCost, Unit Restriction if active
- Restrictions
- Mod Check "Are Units compareable to Vanilla Units"
-
IsMassFabricatorAllowed -
IsEnergyFabricatorAllowed -
IsMassStorageAllowed -
IsEnergyStorageAllowed -
IsParagonAllowed -
IsShieldAllowed -
IsUnitAllowed ( Currently only checks if unit has valid Tech Category ) - SeraphimInvasion
- T4 bombers
-
No Crash Damage -
75% --> 25% chance of spawning - SpeedMultiplier
-
IntervalSpeedbuff 0.25 --> 0.125 -
SpeedMulti Land/navy max 2.5 --> 1.375x -
SpeedMulti Air 1.375 --> 1.1x - Unit Buffs
-
Increased Hp Buff 0.10 --> 0.12 -
Hp Buff increase at wave 6 --> 2 - Spawn Interval 60 --> 100
-
Spawn Interval decrease 1 second each min --> 3 seconds each min -
MinimalSpawnInterval 40 --> 30 - SeraphimRifts
- CreateRifts
-
Decreased Land Rifts Hp 5250000 --> 675000 -
Decreased Navy Rifts Hp 2625265 --> 325000 -
Increased SetHeatlh % Land Rifts 0.15% --> 0.65% -
Increased SetHeatlh % Navy Rifts 0.15% --> 0.55% -
Reduced RegenRate Land Rifts 2581 --> 300 -
Reduced RegenRate Navy Rifts 2581 --> 150 - RiftCountThread
-
Rebuilding Destroyed Rifts each 60seconds --> if Counter > 15/(Dificulty*PlayerArmyCount) -
Rebuild 1 Rift Land or Navy. Picked by Random Number - Recall
- Ai not needed for Recall
- Distance Dialogue for Acus that is needed to go to the recall zone
- Marker above Acus that i needed for recall
- Endless recall not working should be fixed
- Added New message to winning game
- WelcomeMessage
- ShowBriefing in a DialogueBox Right side of screen
---- Version 19 ----
- 14-10-2022
- ReinForcementDrop
-
Does a Alert Ping when Dropped units have bin given to player - AeonBoss
-
On Stage 2 Tractor Claws disabled -
On Stage 2/3 -
Added 2 Sacus in UpperArms -
Added MovementThread now switches between AggresiveMove and Move order -
When on move order eye cannon disabled - WelcomeMessage
-
Added Extra Units option to message -
Added Extra Resources option to message -
Added GameBreakers to message -
Changed Position of Text and Brighter Color - EmergencyShield
-
Shield HP / Shield Max HP in Quantum Gate Beacon CustomName -
Emergency Quantum Gate Beacon HP shows Shield Hp / Shield Max Hp -
Added +50 Enegry production. Should fix E Shield depletion bug - Recall
-
Added End message when recalled -
Objectives showing Completed when recalled -
When recalled Summit objective set to complete should fix the failing when winning - SeraphimRifts
-
Land and Navy Rift have Different Interval Checks for building new one if destroyed -
Initial Rift Spawns decreased by RiftCount - (Playercount + 2) Now Rifts will build during the game. Should fix Game speed when Sera and Aeon are attacking together. - SeraphimInvasion / UnitBuffer
-
Added Veterancy Check. Should fix script stop working when Sera t3 bomber spawns - UnitBuffer
-
Shield Hp, Size Increases when Health Multipier Mod -
Weapon Damge Mod, Range Mod and Fire Rate mod
---- Version 20 ----
- Restrictions
-
Check for Buildrestrictions Succesfull or els Stop Game "To Counter the No buildrestriction Mods" - UnitBuffer
-
Fixed SetLifetime bugging out Lazor weapons. Should fix GC and Czar bugging out -
Fixed Error for Czar Shield ImpactMesh "Czar has ImpactMeshBig!" -
Fixed Set Veterancy "update for new Vet system" - SeraphimInvasion
-
Fixed Set Veterancy "update for new Vet system" - NukeEvent
-
Fixed Deforming Land when Yolona's Spawning "Dont Spawn Buildings to close to Edge Map"
---- Version 21 ----
- UnitBuffer
-
Updated Set Veterancy Level - OrderBoss
-
Fixed Boss not Getting full Vet -
Made all the Modules into single lua files -
All Module Units have own destroy thread "All units should now die when boss dies" -
Thread for the mobile t3 arty -
More sams in torso Final Boss - Recall
-
Recall timer dialogue into Dialogue Message Box