Electron-based launcher for the Vengeful Realms SkyMP server. Handles SkyMP payload installation, Skyrim detection, player profile setup, and game launch — all from a single installer.
- Auto-detects your Skyrim SE installation (registry + common Steam paths)
- Installs the SkyMP client payload (DLLs, scripts, SKSE plugins) into your Skyrim folder
- Writes
skymp5-client-settings.txtwith the correct server IP and profile ID - Launches Skyrim via
skse64_loader.exe - Tracks every installed file in a manifest so uninstall cleanly removes only what the launcher placed
- Stores "Keep me signed in" credentials using OS-level encryption (DPAPI on Windows)
- Node.js 18+ — nodejs.org
- npm (included with Node.js)
- Windows 10/11 (the Squirrel installer target is Windows-only; the Electron app itself is cross-platform)
Electron Forge is installed locally via
npm install— no global install needed.
git clone https://github.com/<your-org>/VengefulRealms-Launcher.git
cd VengefulRealms-Launcher
npm installThe skymp-payload/ directory contains the binary game files (MpClientPlugin.dll, SkyrimPlatform.dll, skymp5-client.js, SKSE plugins, UI assets, etc.) that the launcher copies into the player's Skyrim folder. It is not tracked in this repo due to size and binary content.
To obtain it:
- Build from source: eruvos-skymp-livekit — build output lands in
build/dist/client/ - Or download the latest release payload from the VGR file server (ask a team member for the URL)
Place the contents so the tree looks like:
VengefulRealms-Launcher/
skymp-payload/
Data/
SKSE/Plugins/MpClientPlugin.dll
SKSE/Plugins/SkyrimPlatform.dll
Platform/Plugins/skymp5-client.js
...
livekit.dll
livekit_ffi.dll
npm startOpens the launcher window with DevTools accessible (Ctrl+Shift+I). Changes to index.html, style.css, and script.js take effect on reload. Changes to main.js or preload.js require restarting.
npm run makeProduces a Windows Squirrel installer in out/make/squirrel.windows/x64/:
VengefulRealms-Launcher-Setup.exe ← single-file installer for players
The installer uses Squirrel.Windows, which gives players a silent install with auto-update support and a proper Add/Remove Programs entry. The skymp-payload/ directory is unpacked outside the ASAR so it remains accessible to the file-copy logic at runtime.
VengefulRealms-Launcher/
main.js — Electron main process: IPC handlers, install/uninstall, game launch
preload.js — Context bridge: exposes IPC channels to the renderer
index.html — Launcher UI shell
style.css — Skyrim-themed styling (dark/gold/red palette)
script.js — Renderer-side logic: sections, login flow, progress, settings
fileoperations.js — Shared file utility helpers
forge.config.js — Electron Forge packager + Squirrel maker config
assets/
icon.ico — App icon (used by installer and taskbar)
icons/ — SVG icons used in the UI
video/ — Ambient background video
skymp-payload/ — (not in git) Binary game files copied into Skyrim on install
| Channel | Direction | Description |
|---|---|---|
find-skyrim |
renderer → main | Auto-detect Skyrim install path |
browse-folder |
renderer → main | Open folder picker dialog |
check-prerequisites |
renderer → main | Verify Skyrim, SKSE, SkyMP are present |
install-skymp |
renderer → main | Copy payload into Skyrim folder |
uninstall-skymp |
renderer → main | Remove only launcher-installed files |
update-client-cfg |
renderer → main | Write skymp5-client-settings.txt |
launch-game |
renderer → main | Sync payload + launch skse64_loader.exe |
save-credentials / load-credentials |
renderer → main | OS-encrypted credential storage |
- Metadraconis — Head Development
- Rain (Eruvos) — Launcher integration, install/uninstall system