AudioQ is a sampler / sound-mangling audio plugin built with the JUCE framework. Drop a sample in, chop it up with granular playback, filter and compress it, glitch it, and automate everything from the DAW. Ships as VST3 and Standalone.
- Audio File Loading: Drag & drop WAV/AIFF/MP3 files directly into the plugin
- Real-time Waveform Visualization: Source display plus a live output view of what the chain is doing
- Playback Control: Play, stop, loop regions drawn on the waveform, optional crossfade on loop points, tempo-aware resampling (20-300 BPM)
- Creative Modes:
- Random Mode: Automatically loops random segments
- Granular Mode: Ultra-short grains (0.05-0.5 s) with randomized playback, controlled by grain size and density
- DSP Effects:
- Low-pass and High-pass Filters (20-20000 Hz,
dsp::StateVariableTPTFilterwith smoothed parameter changes) - Compressor with threshold, ratio, attack, and release controls
- Custom Tremolo effect with rate (0.1-10 Hz) and depth controls
- Glitch section: Bitcrusher (bit depth 16 down to 1, downsampling up to 40x), Stutter (2-32 Hz repeats from a history buffer), Reverse playback
- Dry/Wet blend for parallel processing
- Low-pass and High-pass Filters (20-20000 Hz,
- Volume Safety: A peak monitor halts playback if the output exceeds 4.0 linear gain (~+12 dB). This is a fail-safe against runaway granular spikes, not a substitute for monitoring at a safe level.
- Full Automation: All 16 parameters are automatable via AudioProcessorValueTreeState (APVTS)
- GAIN: 0.0 to 3.1623 (~+10 dB)
- TEMPO: 20-300 BPM (changes playback speed)
- LPF / HPF: 20-20000 Hz cutoff frequencies
- Compressor: Threshold -60 to 0 dB, Ratio 1-20, Attack 1-200 ms, Release 5-1000 ms
- Granular: Grain Size 0.05-0.5 s, Grain Density 0.1-1.0
- Tremolo: Rate 0.1-10 Hz, Depth 0-1
- Glitch: Crush Bits 16-1, Crush Downsample 1-40x, Stutter Rate 2-32 Hz
- Dry/Wet: 0-1
- JUCE Framework (v8.0+ recommended)
- CMake 3.22+ (recommended) or Projucer
- Visual Studio 2022 (Windows) or Xcode (macOS)
- C++17 or later
git clone https://github.com/Szunias/AudioQ.git
cd AudioQ
cmake -B build
cmake --build build --config ReleaseArtifacts land in build/AudioQ_artefacts/Release/ (VST3/AudioQ.vst3 and the standalone executable).
Open AudioQ.jucer, set your module paths, export to your IDE and build the VST3 target.
Copy the AudioQ.vst3 folder to your VST3 directory:
- Windows:
C:\Program Files\Common Files\VST3\ - macOS:
/Library/Audio/Plug-Ins/VST3/or~/Library/Audio/Plug-Ins/VST3/
- Load AudioQ in your DAW, or run the standalone build
- Drag and drop an audio file onto the plugin window
- Drag on the waveform to set a loop region; playback follows the project tempo
- Enable Granular Mode and shape the sound with grain size and density
- Push the glitch section (crush, stutter, reverse) and blend with Dry/Wet
- Sample Rate: Supports all standard rates (44.1 kHz, 48 kHz, 96 kHz, etc.)
- Processing: 32-bit float, stereo
- State Preservation: Full parameter state saving/loading
dsp::StateVariableTPTFilterfor filtering,dsp::Compressorfor compression- Custom DSP for tremolo, bitcrusher, stutter and reverse
AudioTransportSourcefor playback with resampling- Thread-safe buffer access with
CriticalSection; safety flag is atomic
Igor Szuniewicz
- Website: igorszuniewicz.com
- GitHub: @Szunias
MIT — see LICENSE.
Check out the AudioQ showcase video to see it in action!
