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4 changes: 3 additions & 1 deletion .cursor-plugin/plugin.json
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Expand Up @@ -150,6 +150,8 @@
"showcase/watchtower",
"showcase/cart",
"showcase/park-bench",
"showcase/wheelbarrow"
"showcase/wheelbarrow",
"showcase/anvil",
"showcase/water-trough"
]
}
2 changes: 1 addition & 1 deletion AGENTS.md
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Expand Up @@ -21,7 +21,7 @@ classifies it as a `cursor-plugin`. This is content the AI loads when the user
asks Blender questions or works on Blender add-ons in Cursor or Claude Code.

The content base is 16 skills, 9 rules, 3 templates, 27 snippets, 59
examples, and 13 showcase pieces (counts are CI-enforced against README.md)
examples, and 15 showcase pieces (counts are CI-enforced against README.md)
and the manifest). The full inventory tables and per-item purposes live in
`CLAUDE.md`. Example anatomy and authoring rules: copy `examples/bmesh-gear/`;
showcase conventions: `showcase/README.md`. The render look is specified
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2 changes: 1 addition & 1 deletion CLAUDE.md
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Expand Up @@ -22,7 +22,7 @@ rules/<rule-name>.mdc - Anti-pattern rules, 9 total
templates/<template-name>/ - Starter projects, 3 total
snippets/<snippet-name>.py - Standalone code patterns, 27 total
examples/<name>/ - Runnable smoke-gated examples, 59 total (+ gallery.json)
showcase/<name>/ - Budget-conformance props, 13 pieces (sibling of examples/; see showcase/README.md)
showcase/<name>/ - Budget-conformance props, 15 pieces (sibling of examples/; see showcase/README.md)
scripts/build_gallery.py - Regenerates docs/gallery/ from examples/gallery.json + showcase/gallery.json
scripts/site/ - Vendored landing-page build (Jinja2)
docs/gallery/ - Committed generated gallery pages + hero renders
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10 changes: 8 additions & 2 deletions README.md
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Expand Up @@ -18,7 +18,7 @@
</p>

<p align="center">
<strong>16 skills</strong> &nbsp;&bull;&nbsp; <strong>9 rules</strong> &nbsp;&bull;&nbsp; <strong>3 templates</strong> &nbsp;&bull;&nbsp; <strong>27 snippets</strong> &nbsp;&bull;&nbsp; <strong>59 examples</strong> &nbsp;&bull;&nbsp; <strong>13 showcase pieces</strong>
<strong>16 skills</strong> &nbsp;&bull;&nbsp; <strong>9 rules</strong> &nbsp;&bull;&nbsp; <strong>3 templates</strong> &nbsp;&bull;&nbsp; <strong>27 snippets</strong> &nbsp;&bull;&nbsp; <strong>59 examples</strong> &nbsp;&bull;&nbsp; <strong>15 showcase pieces</strong>
</p>

<p align="center">
Expand All @@ -37,7 +37,7 @@

## Overview

This repository ships **16 skills, 9 rules, 3 templates, 27 snippets, 59 examples, and 13 showcase pieces** for Blender Python development targeting Blender 5.2 LTS (current stable) with Blender 4.5 LTS fallback support. Blender 5.1 is prior stable.
This repository ships **16 skills, 9 rules, 3 templates, 27 snippets, 59 examples, and 15 showcase pieces** for Blender Python development targeting Blender 5.2 LTS (current stable) with Blender 4.5 LTS fallback support. Blender 5.1 is prior stable.

The content is consumed by AI coding agents (Cursor, Claude Code, any MCP-capable client) when working on Blender add-ons, geometry nodes scripts, batch pipelines, or animation tooling. There is no build step. Edit the markdown and Python files directly.

Expand Down Expand Up @@ -88,6 +88,8 @@ Budget-conformance props. Not examples. Conventions: [`showcase/README.md`](show
<a href="showcase/cart/"><img src="showcase/cart/preview.webp" alt="Cart: a two-wheel wooden cart with spoked wheels, slatted bed, and shafts on a dark studio floor" /></a>
<a href="showcase/park-bench/"><img src="showcase/park-bench/preview.webp" alt="Park bench: a wrought-iron bench with scrolled legs and wooden slats on a dark studio floor" /></a>
<a href="showcase/wheelbarrow/"><img src="showcase/wheelbarrow/preview.webp" alt="Wheelbarrow: a staved wooden tray with iron straps, a spoked wheel, rear legs, and handles on a dark studio floor" /></a>
<a href="showcase/anvil/"><img src="showcase/anvil/preview.webp" alt="Anvil: a London-pattern anvil on a hooped timber stump on a dark studio floor" /></a>
<a href="showcase/water-trough/"><img src="showcase/water-trough/preview.webp" alt="Water trough: a staved wooden trough on trestle legs with iron straps on a dark studio floor" /></a>

[`shipping-crate`](showcase/shipping-crate/) — procedural crate through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets. Falsifier `--skip-decimate` exits 9.

Expand Down Expand Up @@ -115,6 +117,10 @@ Budget-conformance props. Not examples. Conventions: [`showcase/README.md`](show

[`wheelbarrow`](showcase/wheelbarrow/) — procedural staved wheelbarrow with a spoked wheel, iron straps, legs, and handles through the same pipeline. Falsifier `--skip-decimate` exits 9.

[`anvil`](showcase/anvil/) — procedural London-pattern anvil on a timber stump through the same pipeline. Falsifier `--skip-decimate` exits 9.

[`water-trough`](showcase/water-trough/) — procedural staved water trough on a timber stand through the same pipeline. Falsifier `--skip-decimate` exits 9.

## Examples

Runnable, smoke-gated demos live in [`examples/`](examples/) — each is executed headless on
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6 changes: 4 additions & 2 deletions ROADMAP.md
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Expand Up @@ -117,8 +117,10 @@ Not committed; target list for the next content version. (v0.3.0 shipped the smo
- ~~Two-wheel wooden cart showcase~~ **SHIPPED** as `showcase/cart/` — slatted bed, shafts, spoked wheels, iron hubs and axle; `--skip-decimate` exits 9 on the LOD1 ratio band
- ~~Wrought-iron park bench (slatted seat, scrolled legs) as a game-prop showcase piece~~ **SHIPPED** as `showcase/park-bench/` — scrolled iron legs, slatted seat and back; `--skip-decimate` exits 9 on the LOD1 ratio band
- ~~Wooden wheelbarrow (staved tray, single wheel, handles) as a game-prop showcase piece~~ **SHIPPED** as `showcase/wheelbarrow/` — staved U-tray, iron straps, spoked wheel, rear legs; `--skip-decimate` exits 9 on the LOD1 ratio band
- Blacksmith anvil on a timber stump as a game-prop showcase piece
- Staved wooden water trough on a stand as a game-prop showcase piece
- ~~Blacksmith anvil on a timber stump as a game-prop showcase piece~~ **SHIPPED** as `showcase/anvil/` — London-pattern horn, face, heel, waist, hooped stump; `--skip-decimate` exits 9 on the LOD1 ratio band
- ~~Staved wooden water trough on a stand as a game-prop showcase piece~~ **SHIPPED** as `showcase/water-trough/` — U-staves, end boards, iron straps, trestle legs; `--skip-decimate` exits 9 on the LOD1 ratio band
- Hitching post with iron ring as a game-prop showcase piece
- Grindstone on a timber trestle as a game-prop showcase piece
- ~~Small modular kit showcase on recognizable geometry (`modular-kit-snap` contract)~~ **SHIPPED** as `showcase/fence-kit/` — tiling post-and-rail section (AABB X is the tile width; does not re-witness the snap contract); `--skip-decimate` exits 9 on the LOD1 ratio band

- ~~Custom ID-property delete witness~~ **SHIPPED** as `examples/cross-version-property-delete/` — IDs built via `bpy.data.objects.new` (not `active_object`); `property_unset` is TypeError and leaves the key; `del` removes it on 4.5 LTS and 5.x
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