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Call of the Wild

This is Pathfinder: Kingmaker mod.

It introduces new classes:

  • Hunter with following archetypes: Divine Hunter, Forester and Feykiller,
  • Witch with with following archetypes: Ley Line Guardian, Hedge Witch and Hex Channeler,
  • Bloodrager with following archetypes: Metamagic Rager, Spelleater and Steelblood,
  • Skald with following archetypes: Urban Skald, Herald of the Horn and War Drummer.

Regarding skald mechanics: it is different from pnp in the fact that it allows other classes to stack their rages (with bonuses and rage powers) with skald Inspiring Rage. Also an ability was added to reject rage either from skald Inspired Rage, Inspire Ferocity or Rage Spell; everyone should get it at lvl 1, for already existng characters you will need to respec them to level 1 to get this ability.

New feats:

  • Extra Hex,
  • Accursed Hex,
  • Amplified Hex,
  • Rage Casting,
  • Raging Brutality,
  • Blooded Arcane Strike,
  • Riving Strike,
  • Feral Combat Training,
  • Coordinated Shot,
  • Skald's Vigor and Greater Skald's Vigor,
  • Quick Channel,
  • Bonded Mind and Share Spell.

New rage powers:

  • Terrifying Howl
  • Taunting Stance,
  • Unrestrained Rage,
  • Quick Reflexes,
  • Atavism Totem Lesser,
  • Atavism Totem,
  • Atavism Totem Greater,
  • Spirit Totem, Lesser,
  • Spirit Totem,
  • Spirit Totem, Greater,
  • Celestial Totem, Lesser,
  • Celestial Totem,
  • Celestial Totem, Greater,
  • Daemon Totem, Lesser,
  • Daemon Totem,
  • Daemon Totem, Greater.

New features:

  • Share Spell for animal companions,
  • Animal companions can now equip belts, bracers and amulets.

New spells:

  • Hex Vulnerability,
  • Invisibility Purge,
  • Shillelagh,
  • Flame Blade,
  • Deadly Juggernaut,
  • Virtuoso Performance,
  • Plant Shape I, II and III,
  • Giant Form I and II,
  • Shapechange.

Beast shape I - IV spells were also changed to be a bit more fun and more in line with pnp:

  • Beast shape I allows to turn into leopard,
  • Beast shape II allows to turn into bear (without rend) and dire wolf (with trip),
  • Beast shape III allows to turn into large smilodon and Huge Mastodon (with trample),
  • Beast shape IV allows to turn into large hodag (with poison) and large winter wolf (with trip and breath weapon)

The changes corresponding to these spells as well as Plant Shape I, II and III were also applied to druid wildshape ability.

In addition mod also makes some changes to existing features to make them closer to pnp:

  • nerfs animal compnions to make them closer to pnp (reduces physical prowess bonuses by factor of 2, natural ac bonuses by 1.5, and removes enchanced attacks).
  • sets base skill points of every classes to 1/2 of pnp value (since most skills in the game correspond to 2 skills in pnp),
  • replaces favored enemy for Sacred huntsmater with animal focus as per pnp,
  • fixes Magic Vestment spell to work as per pnp rules,
  • Legendary proportions increases size by only one category and changes Natural Armaor bonus to untyped (instead of enchancement).

Mod also changes stats of some npcs

  • Valerie to 16/15/14/13/8/15 and replaces bastard sword proficiency with shield focus at lvl 1
  • Amiri to 18/14/16/10/12/8
  • Ekun to 14/18/10/10/14/8
  • Tristian to 8/16/12/10/18/14 and repalces his primary domain to fire
  • Linzi to 8/18/14/14/10/16
  • Octavia to 10/16/10/18/10/14
  • Regongar to 19/12/12/10/8/16
  • Nok-Nok to 8/22/14/12/10/8

NOTE: Changes to animal companion bonuses, npc companions, and class skill points are optional and can be disabled (set corresponding values to false, in your_game_folder/Mods/CallOfTheWild/settings.json)

Install

  • Download and install Unity Mod Manager 0.13.0 or later
  • Download the mod
  • Build it using Visual Studio 2017 Community Edition or use prebuilt binaries from latest Releases (just drop archive into UMM GUI)
  • Run the game

About

Mod for pathfinder kingmaker that adds new classes, spells and feats, and slightly changes game balance to make it closer to pnp.

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