Feature: glTF Pipeline, Media Streaming, Async Shaders, and Animation Workspace - #5
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…der early fragment test on/off)
…d audio workspace with hierarchy
…Changed renderpasses to use video descriptor texture as well
…rendering doesnt work
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Overview
This pull request introduces massive enhancements to the engine's rendering capabilities, asset processing pipelines, and editor workspaces. Major highlights include a completely revamped asynchronous shader compiler, native video/audio streaming pipelines, full glTF support, and a new 16-bucket material system optimized for early fragment testing.
Key Features
Rendering & Graphics
raw -> cooked -> gpuprocessor split.Asset & Media Pipelines
raw -> cooked -> gpu/cpuasset model.Editor & Workspaces
ImGui Neo SequencerandImGuizmofor timeline editing and spatial manipulation.Core, Physics & Build
Media Showcase
Video Overview:

(Click on the image to start video)
MSAA Implementation:

Animation Workspace (with Neo Sequencer):

Audio Workspace & Waveforms:
