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This class exposed 2 Dictionary's and 2 methods.
The first Method:
public static void RequestLoadAssetBundle(string bundlename, string ModName)
Loads the bundle and adds it to the AssetBundles dictionary.
The second method:
public static void RequestLoadSceneBundle(string sceneBundlename, string Modname)
Loads it into the SceneBundles dictionary This should be only used for asset bundles containing only the scene. (I think unless I got unity wrong lol)
These should help finding and storing assetbundles.