Allow None in simulator's input_state type#458
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thierry-martinez wants to merge 1 commit intoTeamGraphix:masterfrom
Open
Allow None in simulator's input_state type#458thierry-martinez wants to merge 1 commit intoTeamGraphix:masterfrom
None in simulator's input_state type#458thierry-martinez wants to merge 1 commit intoTeamGraphix:masterfrom
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The `run` method handles `None` and doesn't add input nodes to the
backend in this case, assuming that the backend has already been
prepared by the caller. However, the type annotation prevented using
`None` as an `input_state` value.
```python
if input_state is not None:
self.backend.add_nodes(self.pattern.input_nodes, input_state)
```
Codecov Report✅ All modified and coverable lines are covered by tests. Additional details and impacted files@@ Coverage Diff @@
## master #458 +/- ##
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Coverage 88.29% 88.29%
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Files 44 44
Lines 6533 6533
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Hits 5768 5768
Misses 765 765 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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The
runmethod handlesNoneand doesn't add input nodes to the backend in this case, assuming that the backend has already been prepared by the caller. However, the type annotation prevented usingNoneas aninput_statevalue.