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- title, fixed initial loot generation for players, removed loot spawning infront of them on initial spawn / reload (while inside buildings) - removed loops enabled GVAR check, no setting for enabling loot exists anymore, since system is controlled by mission config data - moved building_used GVAR to preInit to have the array ready before a client / the player loads - added clientInit XEH, loads right after serverInit & immediately passes nearby building data to the server preventing the spawn issue
Mike-MF
approved these changes
Apr 11, 2026
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When merged this pull request will:
title, fixed initial loot generation for players, removed loot spawning infront of them on initial spawn / reload (while inside buildings)
removed loops enabled GVAR check, no setting for enabling loot exists anymore, since system is controlled by mission config data
moved building_used GVAR to preInit to have the array ready before a client / the player loads
added clientInit XEH, loads right after serverInit & immediately passes nearby building data to the server preventing the spawn issue
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