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The412Banner Nightly Repo for Winlator & Emulation

All-in-One Nightly

Welcome to my nightly repository for Windows-emulation components on Android. This repository automatically builds and packages the latest upstream commits from projects like DXVK, VKD3D-Proton, Box64, and FEXCore into ready-to-use .wcp (Winlator Component Package) files.

Note: Nightly workflows run automatically and update every hour, and a full daily build is processed at 03:30 AM EST / 08:30 AM UTC.

A special thanks to Arihany, StevenMXZ, Pypetto-Crypto, Max, and Nick417. Much of the structure here was inspired by their fantastic work in the emulation community.


📇 Component Catalog (JSON Index)

A single JSON index of every component published here — point any compatible Winlator-family client at the raw URL below to auto-discover available .wcp / .wcp.xz builds.

Repo The412Banner/winlator-contents
Raw URL https://raw.githubusercontent.com/The412Banner/winlator-contents/main/contents.json

📦 Releases — Stable & Nightly

🟢 Stable — curated archives of versioned .wcp builds on fixed, never-changing tags (the hourly nightlies otherwise bury these on the back pages of Releases). 🌙 Nightly — freshest upstream commit, auto-built hourly with a full daily build at 03:30 AM EST / 08:30 AM UTC. Not always stable — use at your own risk. Every component ships together in the rolling nightly-latest release.

Component 🟢 Stable Archive 🌙 Nightly
DXVK (GPLAsync) Standard · ARM64EC Latest
DXVK (BinSem · GPLAsync) Standard · ARM64EC Latest
DXVK-Sarek (older GPUs / GL fallback) Sarek · Async · Async ARM64EC
VKD3D-Proton (D3D12) Standard · ARM64EC Latest
D7VK (DDraw/D3D7) Latest
Box64 glibc · Bionic · Hybrid Latest
WOWBox64 Archive Latest
FEXCore Archive · PPA-flavor Latest
Proton / Wine Proton 11 · Prefix pack (P10-4)
🔧 Exact nightly commits / versions (current all-in-one build)
Release 🔗 nightly-20260918-023014
FEXCore 9bbdb3571 — FEX-2609+82-Nightly-9bbdb3571
VKD3D-Proton (Std) 5d0db741
VKD3D-Proton (ARM64EC) 5d0db741
DXVK (GPLAsync) 7df3596e
DXVK (ARM64EC) 7df3596e
DXVK BinSem (GPLAsync) 7df3596e — set DXVK_DISABLE_TIMELINE_SEMAPHORES=1 to activate
DXVK BinSem (ARM64EC) 7df3596e — set DXVK_DISABLE_TIMELINE_SEMAPHORES=1 to activate
D7VK (DDraw/D3D7) 54c363b6c — DDraw Wrapper slot; .tzst = bundled-asset refresh
Box64 ptitSeb/box64 + Pipetto/box64
Turnip v26.3.0-20260918 — Turnip v26.3.0-20260918
Files .wcp and .zip — scroll to Assets
📁 Other permanent releases (Steam, driver mirrors, backups)

📱 My Other Projects

  • BannerHub — A fully patched GameHub 5.3.5 ReVanced build with a built-in Component Manager, BCI launcher button, online component downloader, performance toggles, and more.
  • Banners Component Injector — A no-root Android app to browse, download, and seamlessly inject these WCP components directly into GameHub Lite and other Winlator variants.
  • Banners No-PC Retroid Overclock — Rooting and overclocking tools for Retroid Snapdragon 865 devices.
  • Ayaneo PocketFit Tools — A helper repository for rooting your Ayaneo Pocket Fit.

🎮 Recommended Emulators & Builds

For a comprehensive and up-to-date ranking of emulators, check out this emulation guide.

*Also for Turnip driver releases Here *

Bionic Builds

Build Description
Bannerlator The412Banner's own Winlator build — fully rebuilt Jetpack Compose / Material 3 UI, built-in Steam store (JavaSteam) with Goldberg auto-patching, in-game ReShade, themeable accents, and a file manager with favorites.
Winlator-CMod Baseline Bionic build with excellent controller support.
Winlator-Ludashi Keeps up with the latest upstream code while remaining close to vanilla. Great performance.
GameNative Supports both glibc and bionic, featuring a sleek UI and Steam, Epic, GOG, and Amazon Games integration.
Unofficial GameNative Performance MaxesTechReview fork supporting glibc/bionic, reworked UI with storefront integrations, and additional performance improvements.
Winlator-REF4IK Enhanced performance monitoring and reworked input controls with numerous QoL improvements.

GameHub Builds

Build Description
Official GameHub The original GameHub released by Gamesir.
Official GameHub Lite A community-maintained modified version of GameHub for educational purposes.
Unofficial GameHub Lite A fork of the Official GameHub Lite updated to run on the GameHub v5.3.5 build with v5.3.3 features.
GameHub Brasil A Brazilian fork of GameHub, adapted and maintained with a focus on performance, compatibility, and accessibility.
BannerHub A patched GameHub 5.3.5 ReVanced build featuring a Component Manager, online component downloader, BCI launcher, and performance toggles.

⚙️ Additional Packages & Drivers

🔥 Adreno GPU Drivers

Source Description
StevenMXZ Mesa Turnip drivers (ELITE)
whitebelyash Mesa Turnip drivers (ELITE)
K11MCH1 Qualcomm proprietary drivers + Mesa Turnip drivers
GameNative Qualcomm proprietary drivers + Mesa Turnip drivers
zoerakk Qualcomm proprietary drivers (ELITE)
Mr. Purple Turnip Drivers - Secret Console
💡 Quick Info: Driver Types
  • Qualcomm Proprietary: Extracted from the official Adreno driver of a recent device. Emulation may show reduced performance or rendering glitches.
  • Mesa Turnip: Open-source Mesa driver with broader Vulkan support and emulator-friendly behavior. Often much more stable across devices.

📦 Windows Runtime Packages

Type Link
Visual C++ 2015–2022 x64 | x86 | ARM64
Wine-Mono .NET runtime for Wine (Install only if the built-in tool fails)
Wine-Gecko HTML engine for Wine (Install only if the built-in tool fails)
DirectX (June 2010) Legacy DirectX Runtime (Install only if missing Legacy DLLs)
PhysX Legacy Nvidia PhysX Legacy (Install only if an old game requests it)

Tip: Install only the minimum necessary runtimes. If you need older VC++ redistributables, try an AIO package here.


💬 Community & Support (Discord)

Join the community to discuss emulation, get support, and share findings:


🏆 Credits & Licenses

Third-party components used for packaging retain their original upstream licenses. WCP packages redistribute unmodified (or minimally patched) binaries. All copyrights and credits belong to the original authors:

Thank you to Max and Nick for their help with GitHub Actions workflows!


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