fix: persist events across save/load + German translation#19
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TheCodingDad-TisonK wants to merge 4 commits into
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fix: persist events across save/load + German translation#19TheCodingDad-TisonK wants to merge 4 commits into
TheCodingDad-TisonK wants to merge 4 commits into
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102 strings translated covering notifications, HUD, settings, help pages, categories, physics, and console commands. Fixed one missing closing tag on helpLine_rwe_ctrl_shortcuts_text. Closes #17
…/fr/pl/es/it/cz/br/ru)
Active events were lost on game reload because EVENT_STATE was never written to XML. Now saves remaining event time and cooldown as offsets (not absolute timestamps) and restores them in loadMission00Finished. Also applies German translation contributed by Phasen-kasper. Closes #18.
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Summary
EVENT_STATE(activeEvent, duration, cooldown) was never written to XML. Now saves remaining time as offset values and restores them inloadMission00Finishedwheng_currentMission.timeis valid.Test plan
rweTest, save game, reload — confirm event resumes with correct remaining time in HUD[EN]placeholder strings in UI