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Document the Hermes install routes and the Unity editor test plan - #4
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Hermes installs skills from ClawHub, a GitHub owner/repo/path, a raw SKILL.md URL or a tap, and DreamLayer is already reachable through all four, so it needs no separate Hermes listing. docs/hermes-setup.md gives the exact commands for each route, the MCP server block, the two free checks to run before paid work, and the limits, including that Unity editor validation is not confirmed. docs/unity-editor-test-plan.md exists because Unity is the one claim this repository cannot currently support. It records what was verified without an editor on 2026-09-25 from a fresh importer run, seven RGBA frames at 128x128 with durations summing to 2830 ms and scripts exposing the documented menu item, then gives the exact steps, required environment and pass criteria for whoever runs the editor. Every surface keeps saying Unity is unvalidated until that happens. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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Hermes
Hermes Agent installs skills from sources it already supports: ClawHub, a GitHub
owner/repo/path, a raw single-fileSKILL.mdURL, and custom taps. DreamLayer is reachable through all four today, so there is no separate Hermes listing to create and nothing to duplicate.All four routes were verified to resolve on 2026-09-25: the GitHub contents API for the skill folder, the raw
SKILL.md, the nine-skill folder a tap would read, the ClawHub install reference, and the skills.sh index.docs/hermes-setup.mdgives the exact command for each route, the MCP server block on the current@dreamlayer/mcp@0.4.0-beta.4pin, the two free checks to run before paid work, and the honest limits.The Hermes CLI itself could not be exercised here:
npm i -g hermes-agent@0.21.5fails in its postinstall while building an isolated Python runtime, becausecryptography50.0.0 needs a Rust toolchain that is not present. Installing Rust for a third-party host was out of scope.Unity
Unity is the one claim this repository cannot support, so
docs/unity-editor-test-plan.mdmakes that explicit and hands over a ready-to-run plan: required environment, the importer command, the editor steps, and the pass criteria.What was verified without an editor, from a fresh importer run on the real bundle:
Resources/DreamLayerDemoplus seven PNGs;widthandheight;durations_mssums to 2830;Tools/DreamLayer/Create sprite demo, load the manifest throughResources, and setTextureImporterType.SpritewithalphaIsTransparency.Unity Hub and the editor are not installed on this machine, and installing a multi-gigabyte editor, creating an account or accepting a licence were all out of scope. Nothing anywhere claims Unity validation.
python3 scripts/validate.pypasses.🤖 Generated with Claude Code