Add Reflect modifier#50
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- New EntityHurtModifier that deals bonus damage with a chance - Supports leveling from 1-3 with increased damage ratios - Level 1: 30% chance to deal 50% weapon damage - Level 2: 45% chance to deal 75% weapon damage - Level 3: 60% chance to deal 100% weapon damage - Works with swords, axes, and pickaxes - Uses particle effects on hit - Registered in ModifierRegistry and added to HURTERS set Co-Authored-By: halios9000 <halios9000@users.noreply.github.com>
- Add missing compatible() method - Add missing writeDetailsToLore() method - Fix fromNBT() to use getString/getInt instead of non-existent getStringOr/getIntOr Co-Authored-By: halios9000 <halios9000@users.noreply.github.com>
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Fixed compilation errors:
Build should pass now. |
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Adds a new EntityHurtModifier called 'Reflect' that deals bonus damage when striking enemies.
Features
Implementation Details
The Reflect modifier uses the EntityHurtModifier interface pattern and includes: