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TheSuperHackers
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GeneralsGameCode
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feat(input): Implement SDL3 input and window management
GenCI
#8769:
Pull request
#2639
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mirelle7
10m 11s
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refactor(particlesys): Cleanup retail volume particle depth handling
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bugfix(client): Stop camera tracking units outside visibility
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unify(map): Move GameLogic map headers and implementations to Core
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unify(map): Merge GameLogic map headers and implementations
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unify(map): Merge GameLogic map headers and implementations
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unify(map): Merge GameLogic map headers and implementations
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feat(build,vcpkg): Define FFMPEG as VCPKG feature, disabled by default
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unify(w3ddisplay): Match Zero Hour texture bit depth in Generals
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unify(w3ddisplay): Match Zero Hour texture bit depth in Generals
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feat(build,vcpkg): Define FFMPEG as VCPKG feature, disabled by default
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unify(w3ddisplay): Match Zero Hour texture bit depth in Generals
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unify(w3ddisplay): Match Zero Hour texture bit depth in Generals
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refactor(ww3d2): Introduce IRenderBackend interface
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perf(particlesys): Batch same type particles to improve particle rendering performance by 15 - 30%
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refactor(particlesys): Cleanup retail volume particle depth handling
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refactor(ww3d2): Introduce IRenderBackend interface
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refactor(particlesys): Cleanup retail volume particle depth handling
GenCI
#8750:
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perf(particlesys): Batch same type particles to improve particle rendering performance by 15 - 30%
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perf(particlesys): Batch same type particles to improve particle rendering performance by 15 - 30%
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feat(input): Implement SDL3 input and window management
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feat(input): Implement SDL3 input and window management
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feat(input): Implement SDL3 input and window management
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6m 58s
mirelle7:feature/sdl3-input-backport
mirelle7:feature/sdl3-input-backport
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feat(math): Route game logic math through WWMath with 3-mode deterministic support
GenCI
#8744:
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