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DynamiteCore

Simon Says: Dynamite Edition

A quick reaction game implemented on a physical interface designed to resemble a dynamite module. The user is challenged to reproduce a sequence of digits under time pressure, with the tempo accelerating at each level.

Overview

This project is an implementation of a sequence memory game similar to Simon Says, with an added time constraint represented through progressively faster beeping. The physical interface includes numeric buttons (0–9), and two option buttons and simulates the tension of defusing a bomb. Failure to reproduce the correct sequence or respond in time results in a simulated "explosion" (visual/auditory feedback only).

Gameplay

  • The game generates a random sequence of digits.
  • The player must input the sequence using physical digit buttons.
  • Each level decreases the interval between beeps.
  • If the input is incorrect you restart the level
  • The game ends if the player does not match the sequence before the beep timer expires.

Features

  • Progressive difficulty scaling through timing acceleration.
  • Support for 10-digit input (0–9).
  • Mute/Unmute option for the timer
  • Buzzer and LED feedback for input confirmation and failure state.
  • Designed for Arduino.

Hardware Components

  • Microcontroller (Arduinno NANO)
  • Buzzer
  • 12 Arduino buttons (12x12mm)
  • LCD1602 screen with I2C module
  • Power supply (5V powerbank)
  • Printed parts
  • Cable to connect microcontroller to power source

Installation

Print the 3D printed files in the following orientation put the Download the .ino file and push it to the Arduino Nano via Arduino IDE

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