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TideGear
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GameNative
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Added experimental steam bionic client, enables online play (#1430)
Android CI
#35:
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60fe979
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fix: address sixth round of PR review findings
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#34:
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fix: drop duplicate SteamUtils import surfaced by upstream rebase
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#33:
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fix: address fifth round of PR review findings
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#32:
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fix: address fourth round of PR review findings
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#31:
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fix: ignore working-tree dirtiness in lsfg-vk-android submodule
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#30:
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fix: cap evshim's vjoy count to currently-connected controllers
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#29:
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fix: cap evshim's vjoy count to currently-connected controllers
Android CI
#28:
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fix: review fixes + dropped upstream improvements on the vibration path
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#27:
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fix: review fixes + dropped upstream improvements on the vibration path
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#26:
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feat: PC-accurate per-controller vibration on top of upstream multi-c…
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#25:
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fix: overlay disable also blocks gameoverlayrenderer at Wine's loader
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#24:
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fix: drop multi-controller code reintroduced by upstream 9.1 merge
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#23:
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Revert "fix: make Disable Steam Overlay toggle a true catch-all"
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#22:
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fix: make Disable Steam Overlay toggle a true catch-all
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#21:
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Update libevshim.so
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#20:
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Update libevshim.so
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#19:
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fix: complete imageFs.wineprefix migration in SteamUtils.kt
Android CI
#18:
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fix: complete imageFs.wineprefix migration in SteamUtils.kt
Android CI
#17:
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fix: per-container .arch and Wine prefix paths to stop cross-game cas…
Android CI
#16:
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fix: validate adrenotools driver after extract to prevent cross-game …
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#15:
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feat: SDK cloud save bridge with Ludusavi + launch-time prompt
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#14:
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Update libevshim.so
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#13:
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Merge branch 'Fix-Vibration'
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#12:
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refactor: remove multi-controller support, keep vibration fixes
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#11:
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