0.2.4 - #9
Merged
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
v0.2.4 (2026-07-24)
Windows compilation stability — fully static-linked
codescope.exe(zero MinGW runtime DLLs), LadybugDB disabled on Windows (SQLite-only), and critical cross-compilation bug fixes.🚀 New Features
codescope.exestatically linkslibstdc++,libgcc, andlibwinpthreadvia.cargo/config.toml-staticrustflag. Zero MinGW runtime DLL dependencies at runtime — no morelibstdc++-6.dll/libgcc_s_seh-1.dll/libwinpthread-1.dllversion conflicts. (engine/CMakeLists.txt,server/build.rs).github/workflows/dev.ymlvalidates Windows cross-compilation on push todevbranch (manualworkflow_dispatchalso supported). (dev.yml)🐛 Bug Fixes
build.rspreviously usedCARGO_CFG_TARGET_OSto detect the build host, but during cross-compilation this returns the target OS ("windows"), causing-DCMAKE_SYSTEM_NAME=Windowsto never be passed to CMake. Fixed to usestd::env::consts::OSfor the actual build host. (server/build.rs)platform_default_compiler("windows")returnedgcc/g++on macOS, which resolves to native clang, not the MinGW cross-compiler. Fixed to detect cross-compilation and usex86_64-w64-mingw32-gcc/x86_64-w64-mingw32-g++. (server/build.rs)build-release/directory retained LadybugDB cache entries from a previous native macOS build. When cross-compiling to Windows, the stale macOS.dylibpath was passed to the MinGW linker. Fixed byunset(LADYBUG_LIBRARY CACHE)in the Windows CMake branch and a Rust-side guard that skips all LadybugDB cache reading on Windows. (engine/CMakeLists.txt,server/build.rs)lbug_shared.libis a static archive of unverified MinGW ABI with no corresponding.dll. Windows builds now compile withHAS_LADYBUGundefined and use SQLite as the sole graph store. (engine/CMakeLists.txt)🧹 Chores