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Notebook
Somewhere to write things down without leaving the game — dungeon checklists, mining routes, prices you keep forgetting, what you were in the middle of doing when you logged off.
Notes are written in Markdown, stored as ordinary
.mdfiles you can open in any text editor, and kept per installation rather than per config profile. Switching profiles never touches them.
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Open notebook… in the Notebook tab of
/hexa config /hexa note- Bind Open Notebook under Options → Controls → Hex (unbound by default)
The notebook screen lists every note you have. Down the left is a sidebar of filters: All notes, Pinned, then one entry per folder and one per tag you have used. The search box in the top right searches everything — titles, folders, tags, and the text of the notes themselves — and shows the line it matched underneath each result.
Each row shows a colour bar, the note's icon, its title, and its opening line. The buttons on the right are:
| Button | Does |
|---|---|
| ☆ | Pin the note to the top of the list |
| Edit | Open it |
| ⧉ | Duplicate it |
| ✕ | Delete it, after asking |
New creates a note and opens it straight away. If a folder is selected in the sidebar, the new note is filed there.
The editor is the note's title at the top and its text below. There is no save button — what you type is kept, written a couple of seconds after you stop typing and again when you close the screen.
Notes are written in Markdown:
# Dungeon checklist
- [ ] Bring Spirit Leap
- [x] Restock Super Boom TNT
> Watch for Livid on floor 5
| Floor | Score |
|-------|-------|
| F7 | 300 |Headings, bullet and numbered lists, task checkboxes, quotes, code blocks, tables and horizontal rules are all standard Markdown, so a note pasted in from anywhere else already works.
Details… in the editor opens the rest of a note's properties:
| Setting | Notes |
|---|---|
| Folder | A path such as mining/dwarven. Folders appear in the sidebar for as long as something is in them |
| Tags | Comma-separated labels. Each becomes a sidebar filter |
| Colour | The bar down the left of the note's row |
| Icon | An item id such as minecraft:diamond_pickaxe. Blank means a book |
| Pinned | Keep this note at the top of the list |
Folders and tags are never created or deleted — they exist exactly as long as a note uses them.
Export copies the note to your clipboard, Import takes whatever is on your clipboard as a new note.
An exported note carries its folder, tags, colour and icon along with its text, because all of that lives in a small header at the top of the file. Paste one to a friend and they get the note exactly as you filed it. Plain Markdown from anywhere else imports fine too — it simply arrives with no folder and no tags, titled after its first heading.
Importing always creates a new note. It never overwrites one you already have, even if the titles match.
The Notebook tab of /hexa config:
| Setting | Notes |
|---|---|
| Enabled | Master switch. With it off the keybind and commands do nothing. Your notes are untouched |
| Open notebook… | Opens the browser |
| Sort by | Last edited, Newest, Title or Manual. Pinned notes stay on top regardless |
| Show previews | Draw each note's first line under its title |
See Commands for the full list. In short: /hexa note on its own lists what it can do, new,
open, list, search, export and import do what they say.
config/hex/
notebook.json the settings above — travels with a config profile
notebook/
index.json a summary of your notes, so the list opens without reading every file
notes/<id>.md one file per note
Two things follow from that layout, both deliberate:
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A note is a file. Open
notes/in a text editor and edit a note there; Hex picks up the change next time it loads. Drop a.mdfile intonotes/and it becomes a note — that is the whole import path, and it works for a file written by anything at all. -
index.jsonis disposable. Every note carries its own details in a header, so if the index is deleted or damaged the notebook is simply rebuilt by reading the files. You can never lose a note by losing the index.
Notes are not part of a config profile and are not included when you copy settings to the clipboard. Notes are things you wrote, not a settings loadout, and switching from a "Dwarven" profile to a "Slayers" one should not swap out what you have written down.
Writes are atomic: a note is written to a temporary file and then moved into place, so a crash mid-save leaves either the old version or the new one, never half of either.
- Markdown is stored, not yet rendered. You write and read notes as Markdown source. A visual editor that renders it — along with Minecraft colour codes, chroma text, and clickable item and coordinate chips — is coming; notes you write now carry over unchanged, because the text is the note either way.
- One installation, one notebook. Notes are not per Skyblock profile or per island.
- A note written by a newer version of Hex than you are running is shown read-only rather than saved over, so launching an older Hex by accident cannot damage it.
Getting started
Features
- Config profiles
- Keybind shortcuts
- Control switches
- Attack mode switch
- Freecam
- Hand display
- Per-item swing
- Item customization
- Chroma text
- Reminders
- Regions
- Notebook
- Command suggestions
- Languages
Help
Development