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Hey, -Unthrottling WEST

I’m a freelance developer specializing in high-performance Minecraft server architecture, custom scripting, and backend optimization. The name means what it says: zero bottlenecks, maximum throughput, and scripts that don't choke under load. Whether it's complex game mechanics in Kotlin or rapid, lightweight automation via JavaScript, I build robust systems designed to handle thousands of players without dropping a single tick.


Core Stack

Kotlin
Kotlin
JavaScript
JavaScript

Code Snippet: Event-Driven Optimization

Here is a quick look at how I handle thread-safe, high-frequency events in Kotlin (Paper/Purpur API) to prevent main-thread stutter:

package com.unthrottlingwest.performance

import org.bukkit.event.EventHandler
import org.bukkit.event.Listener
import org.bukkit.event.player.PlayerMoveEvent
import io.papermc.paper.threadedregions.scheduler.AsyncScheduler

class MoveThrottle(private val scheduler: AsyncScheduler) : Listener {
    @EventHandler
    fun onPlayerMove(event: PlayerMoveEvent) {
        if (!event.hasChangedBlock()) return
        // Offloading heavy calculations away from the main tick loop immediately
        scheduler.runNow(plugin) { _ -> 
            processCustomChunkMechanics(event.player, event.to)
        }
    }
}

Freelance Services & What I Do

Custom Game Modes & Mechanics:

  • Turning complex design documents into lag-free features.
  • Implementing non-blocking Redis/MongoDB synchronization for proxy networks.
  • API - Connecting in-game economies and events securely with Discord, web dashboards, or external APIs.

Let's Talk Speed

Got a project that needs to scale, or a plugin that is currently tanking your TPS? Let’s unthrottle it.

Discord: unthrottling_west Business: contact@unthrottlingwest.dev

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