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[bug] when scale is changed, the walls will not align with the map #3

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@clay-arras

description: when the SCALE global variable in continuous_env/robot_obstacles.py is increased to a larger number (i.e. 30), the walls will not align with the edges of the map, causing gaps and unnatural environment generation

criteria:

  • revamp the obstacle rendering such that no matter what the scale is, the rendering will always fill the whole map
  • the rendered area should match the intended “playable” area of the map in all dimensions, regardless of the chosen SCALE

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