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Mod Creation
THIS TUTORIAL WAS MADE BY AI BECAUSE I'M TOO LAZY.
Welcome to the RoForge mod and texture pack creation guide! This guide shows you how to create mods and texture packs for the RoForge app, which enhances Roblox with custom FastFlags and file replacements. RoForge supports a global mod system, letting you use mods across all modpacks. We'll cover two examples: a mod using FastFlags to tweak gameplay and a texture pack replacing a Roblox texture.
- RoForge App: Installed and set up to manage modpacks.
- Text Editor: For editing JSON (e.g., VS Code, Notepad++).
- Image Editor: For creating icons or textures (e.g., GIMP, Canva).
- Zip Tool: To package mods (e.g., 7-Zip or built-in OS zipping).
- Icon: A 64x64 PNG (e.g., a lightning bolt for optimization mods).
Mods and texture packs are packaged as .zip files with a mod_config.rfmod JSON file and an optional icon.png. The mod_config.rfmod defines:
-
name: Mod name (e.g., "Performance Boost"). -
type: Either "mod" (FastFlags) or "texture" (file replacements). -
conflicts: Array of mod names that conflict (usually empty). -
fast_flags: JSON object of FastFlags (for mods, e.g., FPS unlock). -
replace_files: Array of file replacements (for texture packs, e.g., custom textures).
ModName.zip
├── mod_config.rfmod
└── icon.png
- mod_config.rfmod: JSON file with mod settings.
-
icon.png: Optional 64x64 PNG (falls back to
play.pngif missing).
This mod uses FastFlags to improve Roblox performance and usability, similar to QoL mods like "SmoothPlay Enhancer."
- Create a folder named
PerformanceBoost. - Inside, create a file named
mod_config.rfmod.
Add the following JSON to mod_config.rfmod. This mod unlocks FPS, disables ads, and shows an FPS counter.
{
"name": "Performance Boost",
"type": "mod",
"conflicts": [],
"fast_flags": {
"DFIntTaskSchedulerTargetFps": "9999",
"FFlagAdServiceEnabled": "False",
"FFlagDebugDisplayFPS": "True"
},
"replace_files": []
}FastFlags Explained:
-
DFIntTaskSchedulerTargetFps: "9999": Removes FPS cap for smoother gameplay. -
FFlagAdServiceEnabled: "False": Disables in-game ads for a cleaner interface. -
FFlagDebugDisplayFPS: "True": Shows an FPS counter to monitor performance.
- Use a 64x64 PNG named
icon.png(e.g., a lightning bolt for performance). - Place it in the
PerformanceBoostfolder. If you don’t have one, skip this, and RoForge will useplay.png.
- Zip the
PerformanceBoostfolder to createPerformanceBoost.zip, containing:mod_config.rfmod-
icon.png(optional)
- Ensure the zip preserves the folder structure.
- Open RoForge and go to Tab 1.
- Click "Import Mod" and select
PerformanceBoost.zip. - The mod extracts to
ExternalMods/external_performance_boostand appears in the mod list for all modpacks.
- In Tab 2, select a modpack and toggle "Performance Boost" on.
- Launch Roblox and join a game.
- Check for:
- Higher FPS (if your system supports it).
- No ads in the game UI.
- An FPS counter in the corner.
Tip: If you see issues (e.g., lag), lower DFIntTaskSchedulerTargetFps to 144 or 240 in mod_config.rfmod.
This texture pack replaces Roblox’s default skybox with a custom starry night texture for a unique visual vibe.
- Create a folder named
CustomSky. - Inside, create a file named
mod_config.rfmod.
- Design a skybox texture (e.g., a starry night sky).
- Size: 512x512 pixels (common for Roblox skyboxes).
- Format: PNG for transparency and quality.
- Tool: Use GIMP, Photoshop, or Canva to create a starry pattern or download a free texture from sites like Freepik (ensure it’s uncopyrighted).
- Save the texture as
skybox.pngin theCustomSkyfolder.
Add the following JSON to mod_config.rfmod. This replaces the default skybox texture with your custom one.
{
"name": "Custom Sky",
"type": "texture",
"conflicts": [],
"fast_flags": {},
"replace_files": [
{
"source": "skybox.png",
"destination": "Roblox/Textures/Sky/sky512.dds"
}
]
}Replace Files Explained:
-
source: The texture file in your mod folder (skybox.png). -
destination: The Roblox file to replace (Roblox/Textures/Sky/sky512.dds, a common skybox texture). - Note: The destination path targets Roblox’s internal texture folder. Ensure the path is correct for your Roblox version.
- Use the same 64x64 lightning bolt
icon.pngfor consistency, or create a starry-themed icon. - Place it in the
CustomSkyfolder.
- Zip the
CustomSkyfolder to createCustomSky.zip, containing:mod_config.rfmodskybox.png-
icon.png(optional)
- Ensure the zip includes all files.
- In RoForge, go to Tab 1 and click "Import Mod".
- Select
CustomSky.zip. - The texture pack extracts to
ExternalMods/external_custom_skyand appears in the mod list.
- In Tab 2, select a modpack and toggle "Custom Sky" on.
- Launch Roblox and join a game with a visible sky (e.g., an outdoor adventure game).
- Check if the skybox shows your starry night texture instead of the default.
Tip: If the texture doesn’t appear, verify the destination path matches your Roblox version’s skybox file (e.g., sky512.dds). You may need to experiment with paths like Roblox/Textures/Sky/skybox1.dds.
-
Test Mods: Always test in a non-critical Roblox game to avoid crashes. FastFlags like
DFIntRenderClampRoughnessMaxcan cause black screens, so stick to stable ones. - Icon Design: Use 64x64 PNGs with high contrast (e.g., bright lightning bolt on dark background) for clarity in RoForge’s UI.
- File Replacements: Ensure replacement textures match the original’s size and format (e.g., PNG or DDS). Check Roblox’s texture paths in the game files.
-
Backup Mods: Keep copies of your
.zipfiles before importing, as RoForge overwritesExternalModson re-import. -
Performance: Monitor FPS and ping (your modpack hit 110-115 ms!) using the FPS counter (
FFlagDebugDisplayFPS). Remove heavy FastFlags if lag occurs.
-
Mod Doesn’t Load: Check
mod_config.rfmodfor JSON errors (use a JSON validator). Ensure the.zipincludes all files. -
Texture Not Showing: Verify the
destinationpath inreplace_files. Try alternative texture paths or convert PNG to DDS if needed. -
Game Crashes: Disable risky FastFlags (e.g.,
DFIntTaskSchedulerTargetFpsset too high) or test on a different game. -
Icon Missing: Ensure
icon.pngis 64x64 and in the.zip. If it falls back toplay.png, re-import the mod.
