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rocknixk: Update 260707#417

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aleksei74 merged 24 commits into
UzuCore:nextfrom
aleksei74:next
Jul 7, 2026
Merged

rocknixk: Update 260707#417
aleksei74 merged 24 commits into
UzuCore:nextfrom
aleksei74:next

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Summary

  • What is the goal of this PR? (e.g. Bump up an emulator version, implement a new feature. )

Testing

  • How was this tested? (e.g. Built and tested on specific devices, manual testing steps, URLs for CI/CD build artifacts.)
  • Test results: (e.g. Screenshots, logs, performance metrics if applicable.)

Additional Context

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Did you use AI tools to help write this code? YES | PARTIALLY | NO

porschemad911 and others added 24 commits July 5, 2026 13:55
disable sticks led drivers until better fix
move to 25kHz freq
drastic-sa: soften LCD3X subpixel mask and scanline darkening
amd64: Sway - Treat eDP like dsi, and set HDMI res.
sm8250: Stop RP5 full speed fan at shutdown
The Odin 3's two back "macro" paddles (M1, M2) do nothing on
stock ROCKNIX because there is no driver for them. They are not
on the gamepad MCU UART (rsinput) and not ADC despite AYN's
Android "adckey"/keydetect.ko naming - they are plain active-low
SoC TLMM GPIOs (M1 = GPIO 3, M2 = GPIO 7), reverse-engineered
from AYN's Android keydetect.ko (gpio_request 515/519 = TLMM
base 512 + offsets 3/7).

Add a gpio-keys node to the Odin 3 dts exposing them as BTN_Z
(M1, left) and BTN_C (M2, right) - the spare gamepad codes AYN's
own firmware uses and which the existing InputPlumber map
(ayn_mcu.yaml) already routes to Left/RightPaddle1, so they
become usable paddle buttons in games and Steam.

Per review: folded into the existing
0047-arm64-dts-qcom-Add-AYN-Odin3.patch instead of adding a
separate 0510 patch.
SM8750: AYN Odin 3 - expose the two back paddles as gpio-keys
@aleksei74
aleksei74 merged commit 5211e07 into UzuCore:next Jul 7, 2026
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8 participants