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pull from gwaldron - #1

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Vic-Min wants to merge 5609 commits into
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pelicanmapping:master
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pull from gwaldron#1
Vic-Min wants to merge 5609 commits into
Vic-Min:masterfrom
pelicanmapping:master

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@Vic-Min

@Vic-Min Vic-Min commented May 14, 2019

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@Vic-Min Vic-Min closed this May 14, 2019
@Vic-Min Vic-Min reopened this May 14, 2019
gwaldron and others added 28 commits December 19, 2025 14:05
…mostly likely it is OBE due to dataextents
…coded, resulting in bad terrain contribution slopes and lower lifemap values than expected. End effect = incorrect procedural terrain selection and thinner than expected vegetation placement
…p instead of looping over all the resources.
gwaldron and others added 30 commits June 29, 2026 16:13
…keeps the scene graph traversal path the same as the intersection visitor and fixes a bug where PagedNode2 wasn't properly expanding to the selected node in the SceneGraphGUI
…al tests show around a 10% increase in MVT decoding speed.
…are built using OSG's KdTreeBuilder. osg drastically overallocates the vector capacity when it's building it's kdtrees so trimming their capacity to their actual size when it's completed provides a HUGE reduction in memory usage
…jects to drawImplementation. compileGLObjects isn't always going to be called so this ensures that the calls to glVertexAttribDivisor are always called.
…pped while still taking advantage of the CACHE_IMAGES flag.
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10 participants