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VortexQuake2
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Repro monsters test
- #207
#207
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Repro monsters test
#207
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VortexQuake2:repro
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Commits on Apr 21, 2026
Merge branch 'repro' of https://github.com/VortexQuake2/Vortex into repro-monsters-test
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adding some remaster's monsters for testing purposes
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Added functions monster_fire_blaster2, monster_fire_blueblaster and monster_fire_heat.0 Added drone chick_heat, trying a fix on berserk not using animation on attacks and replaced berserk_swing's A…
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added LUA support on new monsters, added arachnid, added infantry's animation run+attack, gekk's swimming animations, redmutant better jumping choice, better guncmdr animations, added medic command…
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s.scale works if REPRO, added carrier boss, gekk smarter on water, arachnid scaled 0.65x, infantry 1.15x and carrier 0.75x
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Commits on Apr 22, 2026
Merge remote-tracking branch 'upstream/repro' into repro-monsters-test
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added soldier new variants, hover improved dying animation, added fire_dabeam for guardian, brain and laser soldier, soldiers improved animation for new weapons, added janitor, a small supertank …
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Merge remote-tracking branch 'upstream/repro' into repro-monsters-test
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using FL_PROJECTILE on weapon and some abilities, modified AI so monsters will dodge/sidestep similarly to remaster, added more animations for some monsters and fixed some related bugs to new monsters
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Commits on Apr 23, 2026
fixed projectile origin on some monsters
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adding more LUAs for dabeam, etfrifle, ionripper, disruptor monster attacks, brain rarely uses laser now, stalker's speed on climbing up/down ceilings improved
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Commits on Apr 25, 2026
guncmdr bbox fix + misc
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miniguardian printing boss spawning message fix
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guncmdr improved bbox fix
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adding widow + widow2 bosses, fix on stalker failing on jump to ceiling animation
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added fixbot + fixer (fixbot) boss + rogue_turrets monsters
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G_PrintGreenText only if fixer boss
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added boss2 and boss2 n64 + mini boss2 hyperblaster variant
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added supertank variant "boss5"
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Commits on Apr 26, 2026
Scaling bosses for invasion, improving muzzleflashes, deleting extra header guncmdr
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added shrink of bbox on dying like remaster, smarter sidestep, fix on monsters not getting pain skin if oneshotted
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Commits on Apr 30, 2026
Slightly modified MonsterAim becausse of remaster's muzzleflash's AI decision-making on attacks and accuracy / improved bosses, and normal drones attacks/animations
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Adding remaster's AI_ALTERNATE_FLY. and improved chasing mechanic for flying monsters and gekk, mainly a "drone_move.c" update
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Commits on May 2, 2026
Modified monster_fire_grenade, grenade2 and acid projectile arcs
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Commits on May 5, 2026
new file drone_gibs.c, remaster's gibs models added, new flag FL_ALWAYS_TOUCH for new GIB_UPRIGHT's pieces correcting their pitch/placement, improved/added animations on some monsters, fix gib rota…
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Commits on May 17, 2026
carrier/fixbot will keep a small distance from the ground liek remaster does, stalker fixed idle/sound animation, stuck prevention for flying monsters will turn around easier when ai_walking and to…
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Merge remote-tracking branch 'upstream/repro' into repro-monsters-test
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Commits on May 19, 2026
Merge remote-tracking branch 'upstream/repro' into repro-monsters-test
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added te_greenblood for gekk monsters when hurt, renamed gladb to "darkmatter gladiator", arachnid now uses fire_plasma attack and can dodge projectiles
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Commits on May 21, 2026
flying monsters wont submerge into the water and get stuck anymore. added "N64 Tank" bigger than a normal commander, with etf rifle, a random selection of "grenade/lightning/blaster2" and fire_h…
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added missing nolag effect to stalker, gekk, arachnid
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preventing n64 tank to summon berserks if summoned/converted by a player
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Commits on May 22, 2026
big changes here related powerscreen/armor, first i kept the same values for player/clients to have the original vortex's powerscreen and to not nerf with upgradeable PS, VORTEX_POWERSHIELD_FOR_PLA…
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added new flag AI_RESURRECTING for medics, replaced some defines from repro vortex branch commits to constexpr, medic can abort reviving a monster if there's not enough space to reviver, or itself …
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Commits on May 23, 2026
using remaster's powershield, absorbs 100% physical damage - TEST
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Merge remote-tracking branch 'upstream/repro' into repro-monsters-test
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improved some animations, and muzzleflash sounds, trying to fix miniguardian infinite exploding bug on death by a func_train
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Commits on May 24, 2026
added remaster' immortal flag and cmd immortal and cmd spawn, improved flyer's animations and new attacks, floater's pain would return it to the ranged attacks fixed melee attack, fixbot_boss aims …
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added immortal and spawn cmds
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remade ai alternate flystep to be easier to read, same behavior
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Commits on May 30, 2026
Improving flying monsters, preventing them to look away and re aim during combat, they won't fall on ground like non flying monster if losing enemies. smarter flyer rocket attack
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Commits on May 31, 2026
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Commits on Jun 8, 2026
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Commits on Jun 13, 2026
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Commits on Jun 24, 2026
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Commits on Jul 16, 2026
fire_railgun remade into a qboolean, change introduced from Paril's PSX arachnid for enraging modes after some missed shots. Increased monster's grenade speed, and smarter grenade attacks when losi…
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