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4 changes: 3 additions & 1 deletion other/plague/plague bearer
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,9 @@ At the start of the second night after being contaminated, the player is informe
The Plague Bearer wins when all other players are dead, unaligned or Plague Team.

__Formalized__
Starting: Increment Counter by round $total/5 for #Plague-Pit [Temporal: Day 0]
Starting:
• Increment Counter by round $total/5 for #Plague-Pit [Temporal: Day 0]
• Remove `Contaminated` from @Self
Immediate Night: [Condition: #Plague-Pit->Counter > 0]
• @Selection->Role is `Plague Doctor`: Kill @Selection
• @Selection has `Contaminated`:
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2 changes: 1 addition & 1 deletion other/plague/plague carrier
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Starting: Apply `Contaminated` to @Self (~Persistent) (EarlyStage, $phase)
Passive: Role Change @Self to `Plague Bearer` [Condition: (not (@(Role:Plague-Bearer) exists)) and (#Plague-Pit->Counter > 0)]
Passive End Day:
• For Each @(Attr:Contaminated):
‣ (@Ind->Attr(Contaminated)->Value1 is `MiddleStage`) and (@Self->Role is not `Plague Carrier`):
‣ (@Ind->Attr(Contaminated)->Value1 is `MiddleStage`) and (@Ind->Role is not `Plague Carrier`):
◦ Learn `A @Ind->Role is going to die of the plague`

__Card__
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