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Advanced Armor Stands

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Configs

This document contains the configuration details for AAS.

Main Configuration

The main.yml configuration file allows you to enable or disable debugging.

# Main configuration

debug: false # <========== Enable & Disable debug

Types Configuration

The types.yml file defines different entity types with their properties.

running: # <====== Name of the type
  Arms: true # <====== Has arms?
  Gravity: false # <====== Has gravity?
  BasePlate: false # <====== Does it have a baseplate?
  CustomName: '&cMade with aas' # <====== Custom name for the entity
  isCustomNameVisible: false # <====== Should the custom name be visible?
  itemInHandMaterial: WOOD_SWORD # <====== Item held in the hand
  HeadPos: {} # <====== Head position (empty by default)
  rightArmPose: # <====== Right arm pose
    x: -45
    y: 0
    z: 0
  leftArmPose: # <====== Left arm pose
    x: 45
    y: 0
    z: 0
  rightLegPose: # <====== Right leg pose
    x: 45
    y: 0
    z: 0
  leftLegPose: # <====== Left leg pose
    x: -45
    y: 0
    z: 0

Important

Modify itemInHandMaterial to any valid Minecraft material.

Note

Players can create as many types as they want (e.g., up to 80 types), but they must change the names and
each type can be used in the game using the create command

Caution

Don't touch cache yaml files.

For more details, refer to the official documentation or community guides.

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