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Angoliuk and others added 3 commits November 3, 2024 16:52
* gitmodule

* submodule

* base app

* started dividing imgui components

* formatter fixes

* Commit from GitHub Actions (feature)

* clang-tidy action

* actions fixes

* components fixes

* cmake config changes

* fix

* Commit from GitHub Actions (feature)

* fixes

* Commit from GitHub Actions (feature)

* build fixes

* submodule fix

* naming fix

* formatting fix

* shortcut added for menuitem

* Commit from GitHub Actions (feature)

* engine entry point

* reworked components

* Commit from GitHub Actions (feature)

* added window component

* Commit from GitHub Actions (feature)

* clang-tidy

* test

* fix

* fix

* test

* fixes

* lint fixes

* sdl poll event

* materials & shaders & meshes & command buffer & render context & SEGMENTATION FAULT

* linter fixes

* commit

* merge fixes

* added filepicker

* USER EXPERIENCE BOOST

* fixed mesh

* packages fix

* win fix

* update

* finally

* Added main bundle to game

* build fix

* fix

* created base for project arch

* texture loading

* texture loading

* Added camera

* Added delta time

* added project architecture with base example

* chmod fix

* static fix

* integrated wind renderer

* fps limit

* Added Sprites

* Cached assets into asset-manager and added default sprite shader

* event manager

* game fix

* reworked tabs

* created base sprite sheet file opener and renderer

* wip

* added dom project template

* created base dom lib

---------

Co-authored-by: formatter <robot@example.com>
Co-authored-by: NeutrinoZh <neutrinozh@gmail.com>
* gitmodule

* submodule

* base app

* started dividing imgui components

* formatter fixes

* Commit from GitHub Actions (feature)

* clang-tidy action

* actions fixes

* components fixes

* cmake config changes

* fix

* Commit from GitHub Actions (feature)

* fixes

* Commit from GitHub Actions (feature)

* build fixes

* submodule fix

* naming fix

* formatting fix

* shortcut added for menuitem

* Commit from GitHub Actions (feature)

* engine entry point

* reworked components

* Commit from GitHub Actions (feature)

* added window component

* Commit from GitHub Actions (feature)

* clang-tidy

* test

* fix

* fix

* test

* fixes

* lint fixes

* sdl poll event

* materials & shaders & meshes & command buffer & render context & SEGMENTATION FAULT

* linter fixes

* commit

* merge fixes

* added filepicker

* USER EXPERIENCE BOOST

* fixed mesh

* packages fix

* win fix

* update

* finally

* Added main bundle to game

* build fix

* fix

* created base for project arch

* texture loading

* texture loading

* Added camera

* Added delta time

* added project architecture with base example

* chmod fix

* static fix

* integrated wind renderer

* fps limit

* Added Sprites

* Cached assets into asset-manager and added default sprite shader

* event manager

* game fix

* reworked tabs

* created base sprite sheet file opener and renderer

* renderer: draw rect

* commented imgui

* circles

* fix

* fix

* fixed sprite flip

* input system fix

* text rendering

* Fixed text scaling. Added line width.

* dom  basic example with gui

* testing dom

* border radius

* borders

* commit

* merge UI

* fixed input system. added input sysyem example.

---------

Co-authored-by: formatter <robot@example.com>
Co-authored-by: NeutrinoZh <neutrinozh@gmail.com>
* gitmodule

* submodule

* base app

* started dividing imgui components

* formatter fixes

* Commit from GitHub Actions (feature)

* clang-tidy action

* actions fixes

* components fixes

* cmake config changes

* fix

* Commit from GitHub Actions (feature)

* fixes

* Commit from GitHub Actions (feature)

* build fixes

* submodule fix

* naming fix

* formatting fix

* shortcut added for menuitem

* Commit from GitHub Actions (feature)

* engine entry point

* reworked components

* Commit from GitHub Actions (feature)

* added window component

* Commit from GitHub Actions (feature)

* clang-tidy

* test

* fix

* fix

* test

* fixes

* lint fixes

* sdl poll event

* materials & shaders & meshes & command buffer & render context & SEGMENTATION FAULT

* linter fixes

* commit

* merge fixes

* added filepicker

* USER EXPERIENCE BOOST

* fixed mesh

* packages fix

* win fix

* update

* finally

* Added main bundle to game

* build fix

* fix

* created base for project arch

* texture loading

* texture loading

* Added camera

* Added delta time

* added project architecture with base example

* chmod fix

* static fix

* integrated wind renderer

* fps limit

* Added Sprites

* Cached assets into asset-manager and added default sprite shader

* event manager

* game fix

* reworked tabs

* created base sprite sheet file opener and renderer

* renderer: draw rect

* commented imgui

* circles

* fix

* fix

* fixed sprite flip

* input system fix

* text rendering

* Fixed text scaling. Added line width.

* dom  basic example with gui

* testing dom

* border radius

* borders

* commit

* merge UI

* fixed input system. added input sysyem example.

* created shadowdom

---------

Co-authored-by: formatter <robot@example.com>
Co-authored-by: NeutrinoZh <neutrinozh@gmail.com>
Co-authored-by: StanislavAnholiuk <stanislav.anholiuk@devit.group>
@Angoliuk Angoliuk self-assigned this Nov 15, 2024
@Angoliuk Angoliuk merged commit 199862c into master Nov 15, 2024
5 of 11 checks passed
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2 participants