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choppy movement when playing at high refresh rates #149

Description

@C34A

Describe the bug

When playing at high refresh rates (~120+fps), it becomes quite obvious that movement is being updated at a much lower rate than view control, making it feel somewhat choppy. This appears to be due to it using FixedUpdate(), which is presumably running at 50 or 60 Hz. I didn't do a ton of digging around, but it looks like just changing the bool useFixedUpdate = true; in AimScript.cs to false would solve this problem? I haven't figured out how to properly get this repo working in unity so I haven't been able to experiment, but this seems like a simple fix in any case. ¯\_(ツ)_/¯

To Reproduce
Steps to reproduce the behavior:

  1. use high refresh rate monitor
  2. enable v-sync to bypass 60fps cap
  3. move around, look around, observe non-smoothness?

Expected behavior

smooth movement

Activity

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