Wen Ree test PR#1
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add movement logic
Map module
not tested hehe hoho
…requency Still need to add an RX logic for the UART but will finish that part today hopefully still doing some tests for timing
Add Score Tracker and Display modules; remove unused modules
…ction with breakable tiles
Add BCD Converter and integrate score display; enhance collision with breakable walls
…odule for binary to ASCII conversion; enhance OLED to VGA module with score display adjustments and frame buffer optimizations.
8x8 bit pixel
-Allow multiple bombs placement -Only destroy breakable wall -Adjustable number of bomb, bomb range, bomb time -Reduce player health if hit by bomb explosion -Allow player to push bomb, bomb push bomb *Bomb edge cases not handled*
Add PS2 keyboard interface and debouncer module;
-bomb.v parameter -bomb led show number of bomb left Bug: Multiples bomb does not show
- Updated Map module to remove unused output signals and define 'en' as a wire. - Enhanced Score_Tracker to reset score on new game start and track previous game state. - Modified StateManager to handle game state transitions more effectively. - Adjusted Top_Student to correctly assign 'is_game_in_progress' and removed redundant signal connections. - Refined bomb module to improve input handling and explosion logic, including better management of bomb placement and player interactions. - Updated project configuration in FDP.xpr to reflect changes in top module and simulation settings.
Add end game
Won't work, need handle powerup display
Add multiple bombs
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