本模组旨在打造拥有高度自定义且极致兼容的区域、物资刷新和游戏规则,与多种玩法混合打造数量丰富的游戏模式,包括但不限于大逃杀玩法。同时本模组也可用作 PUBGMC mod 的高版本增强版。
该模组需要安装在服务端和客户端
- 所有配置文件均支持任意数量的预设及热加载,可在游戏内通过指令一键切换
- 游戏机制独立于原版队伍,与原版及其他模组的兼容性好
- 可与生存维度共存:游戏区域对生存玩家不可见,游戏玩家不受生存玩家干扰
- 可构建复杂的游戏区域,自由组合区域形状、位置及功能
- 可构建高度定制的物资刷新,刷新原版及其他模组的任意物品及实体
- 二维形状:圆形、方形、矩形、平顶正六边形、尖顶正多边形、星形、椭圆
- 三维形状:球、正方体、长方体、椭圆
- 区域功能:安全区、刷新玩家背包、无敌区、状态效果、生成粒子、烟花
- 支持原版箱子刷新,可用黑白名单过滤特定容器如熔炉
- 可嵌套的控制刷新类型、重复刷新、条件刷新
- 根据群系、建筑、NBT正则表达式精准刷新
- 自动清理旧游戏中刷新的物品及实体
- 支持读取容器内容并自动生成物资刷新配置
重新定义数据包架构设计:
- 事件驱动型数据包:支持配置文件自动注册监听、函数注册API动态注册监听模组事件、自定义事件
- 提供丰富的 API指令,高效获取游戏信息,避免手动维护复杂状态
- 扩展实体选择器,一键筛选游戏玩家,无需手动维护标签
- JourneyMap:在地图上绘制游戏区域
- PlayerRevive:对未被淘汰的游戏玩家设置倒地次数,添加倒地持续扣血
- 可开启PUBGMC指令兼容,使用PUBGMC指令的命令方块无需修改
- TaCZ:提供开箱即用的物资刷新配置示例,可在PlayerRevive倒地状态下禁用枪械
This mod is designed to create game modes with highly customizable and extremely compatible zones, loot generation, and game rules, blending with various gameplay styles to offer a rich selection of game modes, including but not limited to Battle Royale. This mod can also serve as an enhanced, higher-version alternative to the PUBGMC mod.
This mod needs to be installed on both the server and the client.
- All configuration files support unlimited presets and hot-reloading, allowing for a one-click switch via in-game commands.
- The game mechanics are independent of vanilla teams, ensuring excellent compatibility with both vanilla and other mods.
- Coexists with Survival Mode: Game zones are invisible to survival players, and game players are not affected by survival players.
- Create complex game zones by freely combining zone shapes, positions, and functions.
- Build highly customized loot generation, including any items and entities from both vanilla and other mods.
- 2D Shapes: Circle, Square, Rectangle, Flat-Top Hexagon, Pointy-Top Polygon, Star, Ellipse
- 3D Shapes: Sphere, Cube, Cuboid, Ellipsoid
- Zone Functions: Safe zone, refresh player's inventory, invulnerability zone, status effects particle generation, fireworks.
- Supports vanilla chest looting and can filter specific containers like furnaces using whitelists and blacklists.
- Nested generation types, repeat generation, and conditional generation.
- Generating precisely based on biomes, structures, and NBT regular expressions.
- Automatically clear items and entities generated in previous games.
- Supports reading container contents to automatically generate loot configuration files.
Redefining datapack architecture design:
- Event-Driven Datapacks: Supports automatic listener registration via configuration files and dynamic registration of Mod events or Custom events via the Function Register API.
- Provides a rich set of API Commands for efficient retrieval of game information, eliminating the need for manual state maintenance.
- Enhanced entity selectors: Filter game players instantly without the need for manual tag management.
- JourneyMap: Draws game zones on the map.
- PlayerRevive: Sets the number of downs and adds consistent health loss for non-eliminated game players.
- Optional PUBGMC Command Compatibility: Allows command blocks using PUBGMC commands to work without modification.
- TaCZ: Provides out-of-the-box loot configuration example, and can disables guns in the PlayerRevive downed state
