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BurnInDim

ReShade shader that dim static pixels.

Function / Usage

Compares new frame with previous frame for static/unchanged pixels, gradually dimming it over time, reseting it if changed.
Works best for FPS/TPS games, as static cameras create false positives.

  • This creates a dynamic UI mask.
    • A bit messed up for changing text, and antialiased elements' outline can be missed
  • Dimming uses multiplication, HDR compatible.
    • I made it for my OLED monitor, to maybe prevent burn in and reduce wasted bright pixels.

ReShade

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ReShade shader that dim static pixels

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