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Remnants of the Precursors

Remnants of the Precursors is a Java-based modernization of the original Master of Orion game from 1993.

Fusion version

Mixt of of Xilmi Fusion with Modnar new races

With BrokenRegistry Options Manager.

... and some more features

Summary of the differences of Fusion-Mod to the base-game: https://www.reddit.com/r/rotp/comments/x2ia8x/differences_between_fusionmod_and_vanillarotp/

Description of the different AI-options in Fusion-Mod: https://www.reddit.com/r/rotp/comments/xhsjdr/some_more_details_about_the_different_aioptions/

The decription of the additions/changes by Modnar can be found there:
https://github.com/modnar-hajile/rotp/releases

To build and run locally:

On Debian / Ubuntu:

sudo apt install vorbis-tools
sudo apt install webp
mvn clean package -Dmaven.javadoc.skip=true
java -jar target/rotp-<timestamp>-mini.jar

On Fedora:

sudo dnf install libwebp-tools vorbis-tools
mvn clean package -Dmaven.javadoc.skip=true
java -jar target/rotp-<timestamp>-mini.jar

Other Links

Official website
Community subreddit
Download build

What's New

26-05-25 (BR)

  • The option to automate space battles, added on May 26, 2023, has been moved to the remnant.cfg file. (You may need to reset your preferences.)
  • During a space battle, a ship targeted by missiles will display a missile warning in the information panel, and incoming missiles will be highlighted with an animation.

26-05-23 (BR)

  • Fixed a bug that caused retreating ships to leave the victorious faction in certain cases.
    • This occurred when the retreating ships had never engaged in combat and none of the ships that had participated in the battle had retreated.
  • Fixed weapon action text that overflows the boxes.
  • New option to tell the combat automation to not target a colony that doesn't have missile bases.
    • Later, when selecting the automation, you can change the default value. You can force a “Yes” by pressing the “Shift” key, or force a ‘No’ by pressing the “Control” key.

26-05-21 (Xilmi)

  • Fix in retreat logic
    • Ships that still can attack enemies with specials that deal no damage but not anything else will no longer want to stay in combat.
  • Bio-bomber-fix
    • Bio-bombers shouldn't retreat if they can inflict damage to colonies with missile-bases.

How To

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