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! The project is currently in development !

Interesting Features:

  • All scenes in the project could be launched and tested without going through all game flow (main menu, game and so on)
  • Scene loading is handled by a semi-custom Scene Manager, which allows me to load scenes by type and not by name (string)
  • The Custom Scene Manager also handles scene dependencies.
  • Scene Manager can solve circular dependencies

Programming patterns:

  • StateMachine
  • Factory
  • ServiceLocator
  • Object pooling
  • Singleton
  • Composition

Optimization features:

  • Factories
  • UI Toolkit with optimized transform translations
  • Object pooling
  • A few MonoBehaviours

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