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In-Wall Power

A Satisfactory mod (1.2 / SML 3.12). Wall-mounted power conduits that wire themselves through the walls — power one, power them all, with no visible cables between them.

What it does

  • Build an In-Wall Power Conduit on a wall. On placement it automatically links to every other conduit in range — through a hidden connection, with no visible cable between them.
  • Run a single power line into any conduit, and power spreads across the entire linked network.
  • The hidden links don't count against the conduit's wire limit, survive save/reload, and re-form correctly if you remove and replace a conduit.

Why

  • Clean builds — no cable spaghetti between rooms, floors, or panels.
  • Blueprint-friendly — drop conduits at tile edges; when tiles meet, power stitches across the seam automatically.

How it works (technical)

  • A C++ UGameInstanceModule hooks AFGBuildableHologram::ConfigureComponents and AFGBlueprintHologram::Construct.
  • On building a conduit, it bridges every normal (wireable) power connector to a dedicated hidden connector, then hidden-links that bus connector to all conduits in range. Hidden connections (mHiddenConnections, SaveGame) don't count toward the visible wire limit.
  • The conduit buildable is parented to Build_PowerPoleWall_C for wall snapping, with its own mesh and connectors.

Building

Requires the Satisfactory modding toolchain (UE 5.6.1-CSS, SML 3.12). Place this plugin in <StarterProject>/Mods/GameFeatures/, regenerate project files, and build the FactoryEditor target, or package with Alpakit.

License

All rights reserved unless noted otherwise.

About

Fork of Satisfactory mod: wall-mounted power conduits that auto-link through walls into a hidden power bus

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