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Original file line number Diff line number Diff line change
@@ -0,0 +1,35 @@
extends Control

# Declare member variables here. Examples:
# var a = 2
# var b = "text"
onready var colorRect = get_node("ColorRect")
onready var checkButton = get_node("CheckButton")
onready var colorPicker = get_node("ColorPickerButton")

signal owner_set
signal owner_unset

var player = ""

# Called when the node enters the scene tree for the first time.
func _ready():
var random = RandomNumberGenerator.new()
random.randomize()
colorRect.set_frame_color(Color(random.randi()))
colorPicker.set_pick_color(colorRect.get_frame_color())

func _on_CheckButton_toggled(button_pressed):
if button_pressed :
emit_signal("owner_set", self)
else :
emit_signal("owner_unset", self)

func set_player(value):
player = value

func get_player():
return player

func _on_ColorPickerButton_color_changed(color):
colorRect.set_frame_color(color)
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,6 @@
script = ExtResource( 1 )

[node name="Menu" type="Node2D" parent="."]
editor/display_folded = true

[node name="Smash" type="Button" parent="Menu"]
margin_left = 466.0
Expand Down Expand Up @@ -40,8 +39,17 @@ margin_right = 617.0
margin_bottom = 446.0
text = "Quit"

[node name="Selection" type="Button" parent="Menu"]
margin_left = 446.331
margin_top = 564.971
margin_right = 640.331
margin_bottom = 622.971
text = "Sélection des personnages"
clip_text = true

[node name="Options menu" type="Node2D" parent="."]
editor/display_folded = true
visible = false

[node name="Musique" type="RichTextLabel" parent="Options menu"]
margin_left = 491.0
Expand Down Expand Up @@ -100,6 +108,7 @@ text = "Retour"

[node name="Lobby" parent="." instance=ExtResource( 2 )]
editor/display_folded = true
visible = false

[node name="BeforeConnection" type="MarginContainer" parent="Lobby"]
editor/display_folded = true
Expand Down Expand Up @@ -234,6 +243,7 @@ mouse_default_cursor_shape = 0

[node name="controls_ui" parent="." instance=ExtResource( 5 )]
editor/display_folded = true
visible = false

[node name="Node" parent="controls_ui" index="1"]
editor/display_folded = true
Expand Down Expand Up @@ -282,6 +292,7 @@ one_shot = true
[connection signal="focus_entered" from="Menu/Quit" to="." method="_on_Quit_focus_entered"]
[connection signal="focus_exited" from="Menu/Quit" to="." method="_on_Quit_focus_exited"]
[connection signal="pressed" from="Menu/Quit" to="." method="_on_Quit_pressed"]
[connection signal="pressed" from="Menu/Selection" to="." method="_on_Selection_pressed"]
[connection signal="value_changed" from="Options menu/Volume Musique" to="." method="_on_Volume_value_changed"]
[connection signal="value_changed" from="Options menu/Volume Effets" to="." method="_on_Volume_Effets_value_changed"]
[connection signal="pressed" from="Options menu/Commandes" to="." method="_on_Commandes_pressed"]
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
[gd_scene load_steps=2 format=2]

[ext_resource path="res://OwnedCheckButton.gd" type="Script" id=1]

[node name="OwnedCheckButton" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_right = -1184.0
margin_bottom = -663.0
rect_min_size = Vector2( 96, 57 )
script = ExtResource( 1 )

[node name="ColorRect" type="ColorRect" parent="."]
margin_right = 80.0
margin_bottom = 40.0

[node name="CheckButton" type="CheckButton" parent="."]
margin_right = 76.0
margin_bottom = 40.0

[node name="ColorPickerButton" type="ColorPickerButton" parent="."]
margin_left = 66.3421
margin_top = 31.8442
margin_right = 89.3421
margin_bottom = 51.8442
[connection signal="toggled" from="CheckButton" to="." method="_on_CheckButton_toggled"]
[connection signal="color_changed" from="ColorPickerButton" to="." method="_on_ColorPickerButton_color_changed"]
Original file line number Diff line number Diff line change
@@ -0,0 +1,79 @@
extends Node2D

# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var OwnedCheckButton = preload("res://Scenes/OwnedCheckButton.tscn")
var n_selectables = 0
var characters_path = "res://Scenes/Characters/"
onready var grid_selectables = get_node("GridContainer")
onready var player_container = get_node("HBoxContainer")

var characters_selectable_spritesheet = preload("res://Sprites/ProtoChar/Stand.png")

var n_player = 4

# Called when the node enters the scene tree for the first time.
func _ready():
var files = list_files_in_directory(characters_path)
var tscn_files = []
for file in files :
if file.ends_with(".tscn") :
tscn_files.append(file.replace(".tscn",""))
n_selectables = tscn_files.size()
grid_selectables.set_columns(n_selectables)
for file in tscn_files :
var charac_button = TextureButton.new()
charac_button.connect("pressed", self, "on_character_pressed", [charac_button, file])
charac_button.set_normal_texture(characters_selectable_spritesheet)
grid_selectables.add_child(charac_button)
for id in Input.get_connected_joypads() :
add_player(id)
for child in player_container.get_children():
child.connect("owner_set",self,"on_owner_set",[child])
child.connect("owner_unset",self,"on_owner_unset",[child])

func _input(event):
print(event.device)

func on_character_pressed(button, file_name):
print(file_name)

func on_owner_set(ownedCheckButton):
pass

func on_owner_unset(ownedCheckButton):
pass

func _on_Button_pressed():
get_tree().change_scene("res://Scenes/MainMenu.tscn")

func add_player(value=""):
var button = OwnedCheckButton.instance()
button.set_player(value)
player_container.add_child(button)

func remove_player():
player_container.remove_child(player_container.get_children()[-1])

func list_files_in_directory(path):
var files = []
var dir = Directory.new()
dir.open(path)
dir.list_dir_begin()
while true:
var file = dir.get_next()
if file == "":
break
elif not file.begins_with("."):
files.append(file)
return files

func _on_Button2_pressed():
add_player()

func _on_Button3_pressed():
remove_player()

func _on_Button4_pressed():
get_tree().change_scene("res://Scenes/Instancing_Test.tscn")
Original file line number Diff line number Diff line change
@@ -0,0 +1,51 @@
[gd_scene load_steps=2 format=2]

[ext_resource path="res://Scenes/Selection.gd" type="Script" id=1]

[node name="Selection" type="Node2D"]
script = ExtResource( 1 )

[node name="Button" type="Button" parent="."]
margin_left = 409.996
margin_top = 596.906
margin_right = 700.996
margin_bottom = 705.906
text = "Retour"

[node name="Button4" type="Button" parent="."]
margin_left = 719.653
margin_top = 589.353
margin_right = 1010.65
margin_bottom = 698.353
text = "Smash"

[node name="GridContainer" type="GridContainer" parent="."]
margin_left = 226.101
margin_top = 66.323
margin_right = 898.101
margin_bottom = 435.323

[node name="HBoxContainer" type="HBoxContainer" parent="."]
margin_left = 183.211
margin_top = 483.012
margin_right = 915.211
margin_bottom = 589.012
rect_scale = Vector2( 1, 0.843615 )

[node name="Button2" type="Button" parent="."]
margin_left = 946.0
margin_top = 483.0
margin_right = 970.0
margin_bottom = 509.0
text = "+"

[node name="Button3" type="Button" parent="."]
margin_left = 946.0
margin_top = 520.05
margin_right = 970.0
margin_bottom = 546.05
text = "-"
[connection signal="pressed" from="Button" to="." method="_on_Button_pressed"]
[connection signal="pressed" from="Button4" to="." method="_on_Button4_pressed"]
[connection signal="pressed" from="Button2" to="." method="_on_Button2_pressed"]
[connection signal="pressed" from="Button3" to="." method="_on_Button3_pressed"]
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,11 @@ const main_btns = {
},
"Menu/Quit":{
"down":"Menu/Smash",
"up":"Menu/Options"
"up":"Menu/Selection"
},
"Menu/Selection":{
"down":"Menu/Smash",
"up":"Menu/Quit",
}
}

Expand Down Expand Up @@ -340,9 +344,6 @@ func _on_Commandes_pressed():

func _on_Smash_pressed():
get_tree().change_scene("res://Scenes/Instancing_Test.tscn")
pass # replace with function body



func _on_Retour_b_pressed():
get_node("controls_ui").visible=false
Expand All @@ -354,4 +355,7 @@ func _on_Retour_b_pressed():
get_node(current_focused_button).grab_focus()

btns = options_btns
pass # replace with function body


func _on_Selection_pressed():
get_tree().change_scene("res://Scenes/Selection.tscn")
Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
extends Node2D

# Declare member variables here. Examples:
# var a = 2
# var b = "text"

# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.

# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass


func _on_Button_toggled(button_pressed):
get_tree().change_scene("res://Scenes/MainMenu.tscn")