Lead Unreal Engine Developer · Founder of CodeFizz
Building multiplayer systems, high-performance UE5 tech, and AI tooling that drives the Unreal Editor for real.
I'm a Lead Unreal Engine Developer with 5+ years shipping gameplay, multiplayer networking, and editor tooling in C++ / UE5.
Right now I lead systems work at Vaporware Games (USA, remote). I also run CodeFizz - a commercial AI + Unreal product that lets Claude, Cursor, Gemini, and other agents control the editor.
Previously: studio work at Pixis and Mavex, plus Upwork Top Rated Plus (200+ jobs, 100% success) and Fiverr Top Rated.
What I care about
- Gameplay Ability System (GAS), combat, movement, locomotion
- Dedicated servers, prediction, reconciliation, EOS
- Mass Entity Framework / high entity-count simulation
- Editor tools (Slate, K2Nodes, pipelines)
- AI bridges (MCP + CLI) into Unreal
Featured: CodeFizz
| Product | Commercial plugin + cfa CLI - AI agents control a live UE5 editor |
| Coverage | Blueprints · Materials · Niagara · PCG · StateTree · data · Insights · more |
| Scale | 500+ commands · UE 5.6 / 5.7 / 5.8 · Win64 · free 3-day trial |
| Flow | Install → cfa login → prompt Claude / Cursor / Gemini / any MCP client |
You → "build a stylized water material with waves, foam, parameters..."
AI → drives the editor through CodeFizz (nodes, WPO, clamps, categories)
Related open source (community bridge): Unreal-MCP · PyPI unrealmcp
Large-scale factory automation game in Unreal Engine 5 (Factorio / Satisfactory style systems).
| System | Approach |
|---|---|
| Simulation | Mass Entity Framework (ECS) for huge entity counts |
| Logistics | Conveyors, manufacturing chains, factory flow |
| Power | Grid / resource networks |
| Networking | Multiplayer with dedicated server support |
| Performance | Data-oriented design, scalable simulation loops |
Built for the kind of problems where naive actor spam dies - Mass + careful multiplayer architecture.
| Role | Company | |
|---|---|---|
| Lead Unreal Engine Developer | Vaporware Games | Current · USA remote · gameplay + multiplayer leadership |
| Unreal Engine Developer | Pixis | Game systems, networking, pipelines · Bengaluru |
| Senior Game Developer | Mavex Entertainments | GAS, combat, locomotion, tooling · Hyderabad |
Freelance: Upwork Top Rated Plus · Fiverr Top Rated · 200+ completed projects
Education: University of Delhi · BA (Hons) Political Science
| Repo | Focus |
|---|---|
| Unreal-MCP | AI bridge for UE5 - CLI, MCP server, editor plugin |
| Focuser | Open-source focus / blocker tooling |
| AsyncActionProject | Custom async Blueprint actions in UE |
| GAS_RPG | RPG exploration of GAS combat & abilities |


