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aadeshrao123/README.md

Hi, I'm Aadesh Yadav

Lead Unreal Engine Developer · Founder of CodeFizz

Building multiplayer systems, high-performance UE5 tech, and AI tooling that drives the Unreal Editor for real.


CodeFizz Portfolio LinkedIn YouTube Upwork


Typing headline

About me

I'm a Lead Unreal Engine Developer with 5+ years shipping gameplay, multiplayer networking, and editor tooling in C++ / UE5.

Right now I lead systems work at Vaporware Games (USA, remote). I also run CodeFizz - a commercial AI + Unreal product that lets Claude, Cursor, Gemini, and other agents control the editor.

Previously: studio work at Pixis and Mavex, plus Upwork Top Rated Plus (200+ jobs, 100% success) and Fiverr Top Rated.

What I care about

  • Gameplay Ability System (GAS), combat, movement, locomotion
  • Dedicated servers, prediction, reconciliation, EOS
  • Mass Entity Framework / high entity-count simulation
  • Editor tools (Slate, K2Nodes, pipelines)
  • AI bridges (MCP + CLI) into Unreal

Live dashboard

GitHub stats   GitHub streak



Top languages   Unreal-MCP pin

Featured: CodeFizz

The AI assistant for Unreal Engine 5

Open CodeFizz Docs Unreal-MCP OSS

Product Commercial plugin + cfa CLI - AI agents control a live UE5 editor
Coverage Blueprints · Materials · Niagara · PCG · StateTree · data · Insights · more
Scale 500+ commands · UE 5.6 / 5.7 / 5.8 · Win64 · free 3-day trial
Flow Install → cfa login → prompt Claude / Cursor / Gemini / any MCP client
You  →  "build a stylized water material with waves, foam, parameters..."
AI   →  drives the editor through CodeFizz (nodes, WPO, clamps, categories)

Related open source (community bridge): Unreal-MCP · PyPI unrealmcp


Factory automation (UE5)

Large-scale factory automation game in Unreal Engine 5 (Factorio / Satisfactory style systems).

System Approach
Simulation Mass Entity Framework (ECS) for huge entity counts
Logistics Conveyors, manufacturing chains, factory flow
Power Grid / resource networks
Networking Multiplayer with dedicated server support
Performance Data-oriented design, scalable simulation loops

Built for the kind of problems where naive actor spam dies - Mass + careful multiplayer architecture.


Experience

Role Company
Lead Unreal Engine Developer Vaporware Games Current · USA remote · gameplay + multiplayer leadership
Unreal Engine Developer Pixis Game systems, networking, pipelines · Bengaluru
Senior Game Developer Mavex Entertainments GAS, combat, locomotion, tooling · Hyderabad

Freelance: Upwork Top Rated Plus · Fiverr Top Rated · 200+ completed projects

Education: University of Delhi · BA (Hons) Political Science


Stack

C++ Unreal Python Go Git Perforce

GAS · Mass Entity (ECS) · Multiplayer / EOS · Slate · MCP · Editor tooling · CI/CD


Selected open source

Repo Focus
Unreal-MCP AI bridge for UE5 - CLI, MCP server, editor plugin
Focuser Open-source focus / blocker tooling
AsyncActionProject Custom async Blueprint actions in UE
GAS_RPG RPG exploration of GAS combat & abilities

Contribution snake

GitHub contribution grid snake animation
Contribution activity graph

Connect

CodeFizz Portfolio LinkedIn YouTube Upwork PyPI


Lead Unreal · Multiplayer · Mass Entity · Editor tools · AI for game devs

Pinned Loading

  1. Unreal-MCP Unreal-MCP Public

    AI bridge for Unreal Engine 5. Control the editor from Claude Code, Cursor, Windsurf, and any MCP client. 238 commands across materials, blueprints, Niagara VFX, StateTree, data tables, Mass Entity…

    C++ 36 7

  2. Focuser Focuser Public

    Free open source website and application blocker built in Rust. Block distracting sites and apps, run Pomodoro focus sessions, set daily time allowances, and stay on task. A self hosted Cold Turkey…

    JavaScript 10 2

  3. hypercompress hypercompress Public

    Content-aware compression engine that beats xz/LZMA on real-world data. Auto-detects data types, applies optimal transforms per chunk. Supports files and folders.

    Rust

  4. GASystem GASystem Public

    GASystem in Unreal Engine 5

    C++

  5. AsyncActionProject AsyncActionProject Public

    Implemented UCustomAsyncAction in Unreal Engine, derived from UBlueprintAsyncActionBase, to handle dual delays. It broadcasts events using OnDelayFinished and OnDelayFinished1 delegates upon delay …

    C++ 1

  6. Tetris Tetris Public

    A Tetris Game using Raylib

    C++