Releases: adambiltcliffe/codex
Releases · adambiltcliffe/codex
Version 0.2.3
Fixed a convoluted bug which caused Two-Step to work correctly in browsers but not in node (and added a safeguard to prevent similar errors arising in the future)
Version 0.2.2
Bug fixes:
Healing no longer heals your buildings.
Heroes should now level up correctly when you kill an opposing hero.
Game doesn't lock up if something killed by Final Smash had a Dies: trigger.
Units/heroes in Squad Leader lose the bonus armor if sidelined.
Behind the scenes, some refactoring and lots of new cards implemented (mostly Anarchy) but not available in play yet.
Version 0.2.1
Republishing to include some updates which were missing due to packaging error. Also added npm prepare script to prevent this happening again.
Version 0.2.0
- Now provide three packages for node, browser and ES module
- Added a module CodexGame.interface with various additional functions needed to build a UI layer on top of the engine
- Added an 'observer' filter alongside player filters
- Made state fully serializable
- Added text for all abilities
- Fixed some bugs where suggestActions didn't suggest any actions
- Harmony no longer creates tokens for your opponent
- Bloom no longer allows you to target an opponent's units or heroes
- Various minor fixes
Version 0.1.0
Initial package publication on npm.