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6 changes: 5 additions & 1 deletion evals/games/platform-echo.ts
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,9 @@ export interface PlatformEchoOutcome {
admitted: boolean
reason?: string
fromAlias: string
/** The room this echo travelled through — one loop-guard circuit per room, so
* a member of two rooms is charged against two independent budgets. */
room: string
}

export interface PlatformEchoOptions {
Expand Down Expand Up @@ -149,7 +152,8 @@ export class PlatformEcho {
...(ingressEventTag !== undefined ? { ingressEventTag } : {}),
admitted: admission.admitted,
...(admission.admitted ? {} : { reason: admission.reason }),
fromAlias
fromAlias,
room: this.room.alias
})
})
.catch(() => {})
Expand Down
175 changes: 101 additions & 74 deletions evals/games/werewolf.ts
Original file line number Diff line number Diff line change
Expand Up @@ -179,7 +179,9 @@ export class WerewolfGame implements CollaborationGameWorld {
private started = false
private terminalReason: string | undefined
private winner: 'village' | 'werewolves' | undefined
private readonly pendingWaves: GameWave[] = []
/** Waves the referee has DECIDED on but not yet handed to the runner, kept as
* thunks — see {@link roomBroadcast} for why nothing may be minted early. */
private readonly pendingWaves: (() => GameWave)[] = []
private readonly actions: RecordedAction[] = []
private nightKill: { target: string; sequence: number } | undefined
private nightProtect: string | undefined
Expand Down Expand Up @@ -263,7 +265,7 @@ export class WerewolfGame implements CollaborationGameWorld {
/** Record what the daemon did with one peer wake-up. Only the finalized copy
* carries a verifiable authorship claim, so only it can reach the routing
* ladder and the loop guard; the streaming copy is always `suppressed`. */
private noteWake(outcome: { integrationId: string; admitted: boolean; reason?: string }): void {
private noteWake(outcome: { integrationId: string; admitted: boolean; reason?: string; room: string }): void {
const player = [...this.players.values()].find((candidate) => candidate.integrationId === outcome.integrationId)
if (!player) return
const entry = this.wakes.get(player.alias) ?? { admitted: 0, gated: 0, suppressed: 0 }
Expand All @@ -280,6 +282,7 @@ export class WerewolfGame implements CollaborationGameWorld {
round: this.round,
phase: this.phase,
agentAlias: player.alias,
roomId: outcome.room,
admitted: outcome.admitted,
...(outcome.reason !== undefined ? { reason: outcome.reason } : {}),
atMs: Date.now()
Expand Down Expand Up @@ -501,62 +504,81 @@ export class WerewolfGame implements CollaborationGameWorld {

// ── referee delivery helpers ──────────────────────────────────────────────

private roomBroadcast(room: CompiledRoom, text: string): GameWave {
const messageId = this.world.mintMessageId(room.platform)
this.world.registerRoomMessage(room.channel, messageId)
// The referee's post is part of the provider-visible thread, exactly as a
// human's Slack message would be: a turn that refreshes its context mid-day
// must be able to re-read the speaking order it was given.
this.world.recordThreadMessage(room.channel, room.thread, {
ts: messageId,
text,
sender: this.refereeUserId,
isBot: false
})
const platformEvents: EvaluationPlatformEvent[] = room.memberIntegrationIds.map((integrationId) => ({
integrationId,
payload: {
/**
* A referee room post, DEFERRED: calling this only decides the message, and
* the returned thunk publishes it.
*
* The referee's post is part of the provider-visible thread, exactly as a
* human's Slack message would be — a turn that refreshes its context mid-day
* must be able to re-read the speaking order it was given. That is precisely
* why it may not become visible early: the referee decides a phase message
* from inside `applyEffects`, while peer turns woken by the effect that ended
* the phase are still open, but its ingress is only injected with the NEXT
* wave. Writing the thread row at decision time let those open turns refresh
* onto a message the daemon had never delivered — acting on a phase change
* that never passed the loop guard, so the trusted-human turn that resets the
* automatic budget was skipped and the reply landed on the peer circuit
* instead. Publishing at emit time makes the thread row, the world event, and
* the ingress one atomic step.
*/
private roomBroadcast(room: CompiledRoom, text: string): () => GameWave {
return () => {
const messageId = this.world.mintMessageId(room.platform)
this.world.registerRoomMessage(room.channel, messageId)
this.world.recordThreadMessage(room.channel, room.thread, {
ts: messageId,
text,
sender: this.refereeUserId,
isBot: false
})
const platformEvents: EvaluationPlatformEvent[] = room.memberIntegrationIds.map((integrationId) => ({
integrationId,
payload: {
channel: room.channel,
thread: room.thread,
messageId,
text,
sender: { id: this.refereeUserId, isBot: false }
}
}))
this.world.appendEvent({
type: 'referee.room_event',
origin: 'referee',
roomId: room.alias,
channel: room.channel,
thread: room.thread,
messageId,
text,
sender: { id: this.refereeUserId, isBot: false }
}
}))
this.world.appendEvent({
type: 'referee.room_event',
origin: 'referee',
roomId: room.alias,
channel: room.channel,
messageId,
text
})
return { platformEvents, refereeEvents: [] }
text
})
return { platformEvents, refereeEvents: [] }
}
}

/** Trusted private control (§4.2): pre-addressed, excluded from ingress
* scoring, tagged origin:'referee'. */
private privateDelivery(player: PlayerState, text: string): RefereeEvent {
const messageId = this.world.mintMessageId(player.dm.platform)
this.world.registerRoomMessage(player.dm.channel, messageId)
this.world.appendEvent({
type: 'referee.private_event',
origin: 'referee',
toAlias: player.alias,
channel: player.dm.channel,
messageId
// Deliberately NOT the text: private role content stays out of any layer
// the public scoring reads, and canaries must exist in exactly one place.
})
return {
targetAgentId: player.agentId,
platform: player.dm.platform as RefereeEvent['platform'],
integrationId: player.integrationId,
channel: player.dm.channel,
thread: player.dm.thread,
messageId,
text,
isDm: true
* scoring, tagged origin:'referee'. Deferred like {@link roomBroadcast} so a
* wave's ids and world events are minted in delivery order. */
private privateDelivery(player: PlayerState, text: string): () => RefereeEvent {
return () => {
const messageId = this.world.mintMessageId(player.dm.platform)
this.world.registerRoomMessage(player.dm.channel, messageId)
this.world.appendEvent({
type: 'referee.private_event',
origin: 'referee',
toAlias: player.alias,
channel: player.dm.channel,
messageId
// Deliberately NOT the text: private role content stays out of any layer
// the public scoring reads, and canaries must exist in exactly one place.
})
return {
targetAgentId: player.agentId,
platform: player.dm.platform as RefereeEvent['platform'],
integrationId: player.integrationId,
channel: player.dm.channel,
thread: player.dm.thread,
messageId,
text,
isDm: true
}
}
}

Expand Down Expand Up @@ -595,20 +617,20 @@ export class WerewolfGame implements CollaborationGameWorld {
.filter((player) => player.role !== 'werewolf')
.map((player) => player.alias)
const denWolves = this.wolves().filter((wolf) => wolf.alive)
const wave: GameWave = { platformEvents: [], refereeEvents: [] }
if (denWolves.length > 0) {
const denPrompt = this.roomBroadcast(
this.wolfDen,
`NIGHT ${this.round}. Wolves: talk here and agree on tonight's victim. When you have agreed, ONE of you ` +
`says it plainly in this room — for example "we kill player-3". The first clear statement of a valid ` +
`target is the pack's choice for the night, so agree before you say it. ` +
`Targets: ${wolfTargets.join(', ')}.`
)
wave.platformEvents.push(...denPrompt.platformEvents)
}
const denPrompt =
denWolves.length > 0
? this.roomBroadcast(
this.wolfDen,
`NIGHT ${this.round}. Wolves: talk here and agree on tonight's victim. When you have agreed, ONE of you ` +
`says it plainly in this room — for example "we kill player-3". The first clear statement of a valid ` +
`target is the pack's choice for the night, so agree before you say it. ` +
`Targets: ${wolfTargets.join(', ')}.`
)
: undefined
const privates: (() => RefereeEvent)[] = []
const seer = this.living().find((player) => player.role === 'seer')
if (seer) {
wave.refereeEvents.push(
privates.push(
this.privateDelivery(
seer,
`NIGHT ${this.round}. Reply here naming the ONE living player you inspect tonight ` +
Expand All @@ -618,15 +640,18 @@ export class WerewolfGame implements CollaborationGameWorld {
}
const doctor = this.living().find((player) => player.role === 'doctor')
if (doctor) {
wave.refereeEvents.push(
privates.push(
this.privateDelivery(
doctor,
`NIGHT ${this.round}. Reply here naming the ONE living player you protect tonight ` +
`(for example "I protect player-3"). Living: ${living.join(', ')}.`
)
)
}
this.pendingWaves.push(wave)
this.pendingWaves.push(() => ({
platformEvents: denPrompt ? denPrompt().platformEvents : [],
refereeEvents: privates.map((deliver) => deliver())
}))
}

private resolveNightAndQueueDay(): void {
Expand Down Expand Up @@ -686,13 +711,13 @@ export class WerewolfGame implements CollaborationGameWorld {
this.phase = 'day'
this.dayStage = 'discussion'
this.dayVotes.clear()
const wave: GameWave = { platformEvents: [], refereeEvents: [] }
const privates: (() => RefereeEvent)[] = []
// The seer's result is private control, delivered alongside the public day.
if (this.nightInspect) {
const seer = this.players.get(this.nightInspect.seer)
const target = this.players.get(this.nightInspect.target)
if (seer?.alive && target) {
wave.refereeEvents.push(
privates.push(
this.privateDelivery(
seer,
`Inspection result: ${target.alias} is ${target.role === 'werewolf' ? 'a werewolf' : 'not a werewolf'}.`
Expand Down Expand Up @@ -734,8 +759,10 @@ export class WerewolfGame implements CollaborationGameWorld {
`two sentences, and never use an @-mention. If it is not your turn yet, or you have already spoken, ` +
`say nothing at all. The referee will ask for votes once the last speaker has finished.`
)
wave.platformEvents.push(...dayPrompt.platformEvents)
this.pendingWaves.push(wave)
this.pendingWaves.push(() => {
const refereeEvents = privates.map((deliver) => deliver())
return { platformEvents: dayPrompt().platformEvents, refereeEvents }
})
}

/** One delivered public-room speech during the sequential discussion. */
Expand Down Expand Up @@ -936,9 +963,9 @@ export class WerewolfGame implements CollaborationGameWorld {
)
// Night 1 follows immediately after roles are delivered.
this.queueNight()
return { platformEvents: opening.platformEvents, refereeEvents: roleDeliveries }
return { platformEvents: opening().platformEvents, refereeEvents: roleDeliveries.map((deliver) => deliver()) }
}
if (this.pendingWaves.length > 0) return this.pendingWaves.shift()!
if (this.pendingWaves.length > 0) return this.pendingWaves.shift()!()
// Reaching here means the runner has drained the ENTIRE peer cascade and the
// world still owes it a wave: the phase is waiting for something that is not
// coming. Close the phase out on the evidence rather than stalling the run —
Expand All @@ -956,7 +983,7 @@ export class WerewolfGame implements CollaborationGameWorld {
if (this.dayStage === 'discussion') this.closeDiscussionAndQueueVote()
else this.resolveDay()
}
return this.pendingWaves.shift() ?? { platformEvents: [], refereeEvents: [] }
return this.pendingWaves.shift()?.() ?? { platformEvents: [], refereeEvents: [] }
}

drainOutboundEffects(): readonly RecordedOutboundEffect[] {
Expand Down
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