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Optimize stencil debug pass#3

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Antoshidza wants to merge 1 commit into
alexanderameye:mainfrom
Antoshidza:optimize-pass
Open

Optimize stencil debug pass#3
Antoshidza wants to merge 1 commit into
alexanderameye:mainfrom
Antoshidza:optimize-pass

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@Antoshidza

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Instead of blitting debugHandle back to resourceData.activeColorTexture just set resourceData.cameraColor to ready to use debugHandle (according to https://docs.unity3d.com/6000.0/Documentation/Manual/urp/render-graph-optimize.html)

Instead of blitting debugHandle back to resourceData.activeColorTexture just set resourceData.cameraColor to ready to use debugHandle
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