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alja
reviewed
Feb 4, 2026
alja
reviewed
Feb 4, 2026
alja
reviewed
Feb 4, 2026
alja
reviewed
Feb 4, 2026
alja
reviewed
Feb 4, 2026
alja
reviewed
Feb 4, 2026
REveCamera implement
added REveCamera class
implement isEveCameraPerspective
set REveCamera free as an independent class
implement camera on the client side. Also, the hardcoded test matrix is here
hardcoded matrix test
change the paths & env variables
myslef as the author
Remove commented lines with V1, V2
fCamera declaration does not need a comment.
Restore align.
include the REveCamera.hxx header in REveManager.cxx
GetCameraId() replaced with REveCamera* GetCamera() {return fCamera; }
SetCamBaseMtx override with string input
SetCameraByElementId function implement; Set default camera to kCameraPerspXOZ
save camera matrix implemented
alja
reviewed
Apr 8, 2026
| // console.log("resetRenderer 2D scene bbox ex ey", sbbox, ex, ey, ", camera_pos ", posC, ", look_at ", this.rot_center); | ||
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| this.controls.setFromBBox(sbbox); |
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We need to introduce REveCamera::fIsInitialized bool member
If camera is not initialized the REveCameraControls position is set from bounding box
alja
reviewed
Apr 8, 2026
| this.controls.addEventListener('change', this.render.bind(this)); | ||
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| // send to server when the client finishes camera setting | ||
| this.controls.addEventListener('end', () => { |
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@osschar @yuxiaolab
I'm not sure what would be best event listener.
In REveCameraControls the end event is displatched on MouseUp, TouchEnd, and on MouseWheel:
https://github.com/osschar/RenderCore/blob/main/src/contrib/REveCameraControls.js
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