Unreal Engine Developer with 3.5+ years of experience building multiplayer, VR, and simulation-based applications using C++ and Blueprints. Focused on scalable gameplay systems, networking (EOS/Steam), and performance optimization for real-time experiences.
- ๐ฎ Unreal Engine Developer specializing in Gameplay Systems, Multiplayer, and VR
- ๐ Experience with EOS & Steam Online Subsystem (sessions, voice chat, sync)
- ๐ง Strong in AI Systems (Behavior Trees, EQS) and gameplay architecture
- โก Focused on performance optimization (especially standalone VR)
- ๐ ๏ธ Building production-ready, scalable systems, not just prototypes
- Multiplayer Systems (EOS, Steam OSS)
- Gameplay Programming (C++ + Blueprints)
- AI Systems (Behavior Trees, EQS)
- VR Development & Optimization
- UI Systems (UMG)
- Level Sequencer & Cinematics
- Loop-based gameplay system with dynamic environment changes
- Scripted events, lighting transitions, and scare mechanics
- Progression system based on key collection and loop states
- Cross-platform multiplayer with session management
- Lap validation using checkpoint + vector logic
- Real-time leaderboard and race progression system
- Improved gameplay stability and fixed production-level bugs
- Enhanced UI systems and player feedback using UMG
- Gameplay improvements using C++ and Blueprints
๐น Trapped Dine (Horror Puzzle) TrappedDine
- Narrative-driven gameplay with puzzle mechanics
- AI enemy behavior and player tracking system
- Immersive audio and scripted events
Programming:
C++, Blueprint Scripting
Engine & Systems:
Unreal Engine 5, Gameplay Systems, AI, Multiplayer (EOS, Steam OSS), UMG, VR
Tools:
Git, GitHub
- ๐ง Email: amanchauhan2432@gmail.com
- ๐ Portfolio: https://linktr.ee/amanchauhan2432
- ๐ผ LinkedIn: https://linkedin.com/in/amanchauhan2432
โญ Focused on building systems that scale, perform, and ship.

