Currently when you Stop a LitMotionAnimation it cancels all motion handles which reverts everything back to the origin.
I would like an alternative method to Stop which uses TryComplete on all of the animation components (not just the playing ones).
The end result is the animation has stopped, but fully completed.
Use case: We don't like to keep LitMotionAnimations running all the time, so we want to automatically Complete when the animation has finished. Maybe a tickbox to LitMotionAnimation that could do this might also be useful?
Currently when you Stop a LitMotionAnimation it cancels all motion handles which reverts everything back to the origin.
I would like an alternative method to Stop which uses TryComplete on all of the animation components (not just the playing ones).
The end result is the animation has stopped, but fully completed.
Use case: We don't like to keep LitMotionAnimations running all the time, so we want to automatically Complete when the animation has finished. Maybe a tickbox to LitMotionAnimation that could do this might also be useful?