Improve BitSet.count performance by ~3x - #702
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dnadoba
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Aug 13, 2026
| @inline(__always) | ||
| package var count: Int { | ||
| _words.reduce(0) { $0 + $1.count } | ||
| assert(_words.count <= Int.max / _Word.capacity) |
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IIUC BitSet only support Int.max bit's and it is not possible to insert more bits and therefore we can't overflow Int.
Might just remove that assert here again.
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Oh and |
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Uncheck arithmetic unlocks loop unrolling and vectorization which gives us a good ~3x performance boost, already starting at ~2K bits in the
BitSet.Small BitSet's <512 bits got a tiny bit slower but the error bands overlap and it is at ~3ns (total runtime, not per element) so not really anything I'm worried about.

The assembly is now quite a bit larger (loop unrolling for 4 UInt's AFAICT) so I have removed the
@inline(__always)annotation.Assembly
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