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WalkthroughThis pull request refactors the handling of game results by converting the Changes
Sequence Diagram(s)sequenceDiagram
participant Runner as GameRunner
participant DS as DuetSideState / MiniGameState
participant DG as DuetGameState
Note over DS,DG: Game state processing with updated GameResult enum
Runner->>DG: Trigger game event (e.g., clue, quit or error)
DG->>DS: Delegate event handling (e.g., _quit, _update_score)
DS->>DS: Set game_result = GameResult.[EVENT_TYPE] (e.g., GAME_QUIT, ASSASSIN_HIT)
DS-->>DG: Return updated side state with enum result
DG-->>Runner: Return complete game state with GameResult enum
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Codecov Report✅ All modified and coverable lines are covered by tests. Additional details and impacted files@@ Coverage Diff @@
## main #18 +/- ##
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- Coverage 93.42% 83.24% -10.18%
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Files 70 70
Lines 3073 3086 +13
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- Hits 2871 2569 -302
- Misses 202 517 +315 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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Summary by CodeRabbit
Refactor
Chores
Tests