Version Packages - #8
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This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and the packages will be published to npm automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to main, this PR will be updated.
Releases
@ignifx/2d@0.3.0
Minor Changes
app.twoD.createSpriteBatch({ atlas, capacity, sortingLayer, blend })(beta): a fixed number of sprite slots on one sorting layer written directly withwrite(index, x, y, width, height, frame, rotation, r, g, b, a), with no entity per sprite. Use it for bullets, debris and 2D particles.counthides the tail of the batch,hide(index)hides one slot, anddispose()returns the slots. Slots are centred on their position and a batch does not Y-sort against other sprites.IGX-1114bad capacity,IGX-1115index or count outside the slots,IGX-1116write afterdispose(),IGX-1117atlas not loaded.Patch Changes
@ignifx/cli@0.3.0
Minor Changes
@ignifx/terrain:Terrainloads a.terrain.jsonwith a 16-bit.r16heightmap, a PNG heightmap, or seeded noise, and draws it as chunked geomipmapped meshes with skirts, one level of detail per chunk, chosen and frustum-culled every frame.heightAt,normalAt,raycast,bounds,worldToSampleandsampleToWorld.colliderInit()returns the init aHeightfieldColliderfrom@ignifx/physicsaccepts, andsetHeightssculpts at runtime and raisesonHeightsChanged.TerrainScatter, which places grass and trees on chosen layers, slopes and heights with a seed, and draws them throughInstancedMeshRendererwith GPU culling, an LOD mesh and thefoliageMaterialDefinitionwind shader.IGX-1603). Convert 16-bit PNGs with the newignifx import heightmap in.png out.r16command in@ignifx/cli.ignifxumbrella re-exports the package.Patch Changes
@ignifx/core@0.3.0
Minor Changes
.wgslfile with// @ignifxpragma comments declares its uniforms, textures, storage buffers, defines and pipeline state, and loads as aShaderAsset. A.material.jsonwith"type": "shader"orshaderMaterialDefinition({ shader, values, textures, defines })applies values to it.MaterialAsset.setUniform,getUniform,setTexture,setDefineandsetStorageBufferto edit a live shader material. An unknown name throwsIGX-0712, a wrong value shapeIGX-0713, and a call on a PBR or Standard materialIGX-0718.time,unscaledTime,deltaTime,mainLightDirection,mainLightColorandambientColorevery frame to shaders that declare them.timefreezes while the app is paused. A main-light uniform with no directional light logsIGX-0714once..wgslfile in place when the file is replaced by hot reload. A compile failure keeps the last good material and reportsIGX-0715..surface.wgslfiles withdisplace,surfaceandcompositehooks attach to PBR materials throughsurfaces, keeping lights, shadows and image-based lighting. They requirerendering.features.materialPlugins(IGX-0716)..post.wgslfiles run inPostProcessStack.custom, ordered with the built-in effects.InstancedMeshRendererfor thin instances of one mesh withsetMatrices,setColors,setCount, GPU culling and an LOD partner mesh. ChanginggpuCullingorlodafter the scene is registered throwsIGX-0717; writing pastcapacitythrowsIGX-0721.createStorageBufferAssetandStorageBufferAsset.update(IGX-0720past the end),TextureAsset.fromPixelsandtextureAsset.update(IGX-0722on a size mismatch), andMeshAsset.updatePositions,updateNormals,updateUvsandupdateColorsforfromDatameshes (IGX-0725when the range does not fit).MeshAsset.fromDataacceptsuvs2,tangentsandcolors.IGX-0724warning.IGX-16xx(terrain) andIGX-17xx(particles) error ranges.Environment.fog: the fog settings never reached the GPU, so fogged scenes rendered without fog. Fog now renders, with the colour decoded once, andmode: "none"turns it off on pipelines that were compiled with fog.Patch Changes
ignifx@0.3.0
Minor Changes
@ignifx/particles:ParticleSystemplays.particles.jsondefinitions as stateless GPU particles. The vertex shader evaluates each particle from its spawn record and the current time, so the CPU writes only the particles emitted each frame.play,stop,pause,resume,emit(n),simulate(seconds),aliveCountandonStoppedcontrol it.particleDefinition("fire" | "smoke" | "sparks" | "explosion" | "dust" | "sparkle" | "rain" | "snow" | "leaves", overrides?).app.particleswithmaxParticles,qualityScaleandgravity(taken from the physics settings when@ignifx/physicsis registered), plus alive, emitted, upload and draw-call counters inapp.diagnostics.timeScale, and reproduce for a givenseed. Collisions, sub-emitters and per-particle sorting are not available: they are not functions of time alone.@ignifx/particles-2d:ParticleSystem2Dplays the same definitions into a 2D sorting layer throughapp.twoD.createSpriteBatch, sharing the particle budget with the 3D systems.ignifxumbrella re-exports both packages.@ignifx/terrain:Terrainloads a.terrain.jsonwith a 16-bit.r16heightmap, a PNG heightmap, or seeded noise, and draws it as chunked geomipmapped meshes with skirts, one level of detail per chunk, chosen and frustum-culled every frame.heightAt,normalAt,raycast,bounds,worldToSampleandsampleToWorld.colliderInit()returns the init aHeightfieldColliderfrom@ignifx/physicsaccepts, andsetHeightssculpts at runtime and raisesonHeightsChanged.TerrainScatter, which places grass and trees on chosen layers, slopes and heights with a seed, and draws them throughInstancedMeshRendererwith GPU culling, an LOD mesh and thefoliageMaterialDefinitionwind shader.IGX-1603). Convert 16-bit PNGs with the newignifx import heightmap in.png out.r16command in@ignifx/cli.ignifxumbrella re-exports the package.Patch Changes
@ignifx/particles@0.3.0
Minor Changes
@ignifx/particles:ParticleSystemplays.particles.jsondefinitions as stateless GPU particles. The vertex shader evaluates each particle from its spawn record and the current time, so the CPU writes only the particles emitted each frame.play,stop,pause,resume,emit(n),simulate(seconds),aliveCountandonStoppedcontrol it.particleDefinition("fire" | "smoke" | "sparks" | "explosion" | "dust" | "sparkle" | "rain" | "snow" | "leaves", overrides?).app.particleswithmaxParticles,qualityScaleandgravity(taken from the physics settings when@ignifx/physicsis registered), plus alive, emitted, upload and draw-call counters inapp.diagnostics.timeScale, and reproduce for a givenseed. Collisions, sub-emitters and per-particle sorting are not available: they are not functions of time alone.@ignifx/particles-2d:ParticleSystem2Dplays the same definitions into a 2D sorting layer throughapp.twoD.createSpriteBatch, sharing the particle budget with the 3D systems.ignifxumbrella re-exports both packages.Patch Changes
@ignifx/particles-2d@0.3.0
Minor Changes
@ignifx/particles:ParticleSystemplays.particles.jsondefinitions as stateless GPU particles. The vertex shader evaluates each particle from its spawn record and the current time, so the CPU writes only the particles emitted each frame.play,stop,pause,resume,emit(n),simulate(seconds),aliveCountandonStoppedcontrol it.particleDefinition("fire" | "smoke" | "sparks" | "explosion" | "dust" | "sparkle" | "rain" | "snow" | "leaves", overrides?).app.particleswithmaxParticles,qualityScaleandgravity(taken from the physics settings when@ignifx/physicsis registered), plus alive, emitted, upload and draw-call counters inapp.diagnostics.timeScale, and reproduce for a givenseed. Collisions, sub-emitters and per-particle sorting are not available: they are not functions of time alone.@ignifx/particles-2d:ParticleSystem2Dplays the same definitions into a 2D sorting layer throughapp.twoD.createSpriteBatch, sharing the particle budget with the 3D systems.ignifxumbrella re-exports both packages.Patch Changes
@ignifx/terrain@0.3.0
Minor Changes
@ignifx/terrain:Terrainloads a.terrain.jsonwith a 16-bit.r16heightmap, a PNG heightmap, or seeded noise, and draws it as chunked geomipmapped meshes with skirts, one level of detail per chunk, chosen and frustum-culled every frame.heightAt,normalAt,raycast,bounds,worldToSampleandsampleToWorld.colliderInit()returns the init aHeightfieldColliderfrom@ignifx/physicsaccepts, andsetHeightssculpts at runtime and raisesonHeightsChanged.TerrainScatter, which places grass and trees on chosen layers, slopes and heights with a seed, and draws them throughInstancedMeshRendererwith GPU culling, an LOD mesh and thefoliageMaterialDefinitionwind shader.IGX-1603). Convert 16-bit PNGs with the newignifx import heightmap in.png out.r16command in@ignifx/cli.ignifxumbrella re-exports the package.Patch Changes
@ignifx/vite-plugin@0.3.0
Minor Changes
.wgslfile under the asset root in the manifest as ashaderasset, and.particles.json,.terrain.jsonand.r16files asparticles,terrainandheightmapassets.IGX-0654with the parser's line, and contract errors reportIGX-0655(missing or repeated// @ignifxform line, an undeclaredshaderUniforms,shaderSystem,surfaceUniformsor texture, a missing entry point, a hand-written@group/@binding, ortextureSamplereachable from a vertex stage). Setvalidate: falseto turn the checks off..wgslfile announcesignifx:asset-changed, which the engine's shader hot reload listens for.Patch Changes
@ignifx/3d@0.3.0
Patch Changes
@ignifx/audio@0.3.0
Patch Changes
@ignifx/devtools@0.3.0
Patch Changes
@ignifx/electron@0.3.0
Patch Changes
@ignifx/input@0.3.0
Patch Changes
@ignifx/physics@0.3.0
Patch Changes
@ignifx/physics-2d@0.3.0
Patch Changes
@ignifx/ui@0.3.0
Patch Changes