Conversation
Worked around Velocity-Aligned particles looking wrong in some cases (Summoning Goblins)
Fixed missing ground-shake when casting some spells
Improved handling of far-plane
Default WorldSectionDrawDistance is now 4 (Up from 3)
Gradually fading in lights now
Fixed leafs disappear in the distance sometimes
Decals are now drawn back to front (Spiderwebs)
Improved underwater-effect
Clearing DepthBuffer now before UI-Rendering so the HUD won't be rendered behind geometry
Menus are no longer visible in savegame thumbnails
Water Tesselation crash fix
- disabled tesselation per default - set DrawWorldMesh to 3 ( if <=2 -> worldmesh not visible)
Better render setting defaults for AMD cards, release update
Fix reading resolution from command line
- Disabled F1 EditorPanel as default - Disabled Tesselation for skeletal meshes - G1 sky fixed (G1 hooks added, rhw transform fixed, lensflare disabled) - Sky not writing to depth (so that the world behind the barrier is visible) - Tesselation will be disabled once, following setting changes will be persisted again - reduced wetness duration - reduced diffuse color changes, normal strength reflection during rain/wetness
fixed color adjustment of vegetation
- adding spaces around __DATE__ fixes msc complaining - added more detailed build instructions
- removed (D3D11-)PipelieState from BaseGraphicsEngine and D3D11GraphicsEngineBase - removed leftover deferred stuff - renamed ShadowedPointLight to BaseShadowedPointLight (can be merged with D3D11PointLight) - removed GWorldMesh and GMaterial - fixed most left over VS warnings coming from GD3D11 code
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I don't see any commits by you, looks like you're not working with the master branch? Or is this rather a discussion which should be held in an issue? Supporting 2.7-eng will be hard if there are no debug-symbols in the executable. Does 2.7-eng come with debug symbols? |
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Sorry my mistake. I'm quite new with Git and I really should read before what pull request actually means. Anyway I have it already working, but I wanted to somehow ask if I can push the changes. If yes, should I create a new branch? And luckily 2.7-eng binary has debug symbols, but few changes was needed. I also added some stuff, if it is ok? |
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I think your problem is that you are trying to merge into |
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D'oh! That sounds logical. Thanks for the advice. |
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Oh, that is awesome!
@Katharsas He's actually trying to merge the master of @kraugug I suggest you Fork this repository so you have "your own" repository you can work with. From there, you can send the pull request. |

I would like to add support for Gothic 2 v2.7 English binary.