Skip to content

Timeline

thyshimrod edited this page Jun 30, 2017 · 8 revisions

TimeLine

Action'system GamePlay is designed around concept of a TimeLine.

Game will go to the nearest turn where a creature (or hero) is positionned. The creature will choose an action. Each action has a cost in Action Point. The action will be effective in the timeLine when game will reach actual position + action's cost.

Each turn of the timeline can be about any creature (or hero).

if a creature died before action's resolution, action is cancelled

  • (option) a default behavior is defined for each action about cancellation, consequence of dying (int he condition the action has reached end of turn, partial accomplished action are juste cancelled)

Because creatures can have moved, at the end of an acion resolution, while this action was targeted this creature, we designed this case on this manner

  • Specific action are not dependant on the location of the creature (state modifier, cursing)
  • Specific action can have as pre requisite that the creature must remain in the line of view of the hero
  • specific action are dependant of the position of the creature, in this case:
    • if the creature is far enough, it dodges the action
    • if the creature remains just enough in the area of the action, a move penality is applied on the accuracy to hit of the hero
  • specific action have zone effect, and are not dependant of the position of a creature
    • the creatures in the zone area are affected by the action, despite their are targeted or not
  • specific action are home guided to the target, despite it is moved or not.
    • some penality to accuracy can be applied if target is moving

Initiative is based on Dexterity of the creature/hero. Initiative grant X% to reduce action'point of an action.

Clone this wiki locally