π‘οΈ Sentinel: Structural validation for save data#76
Conversation
β¦ data Implemented structural validation in `SaveSystem.deserialize` to ensure that game state loaded from `localStorage` contains all required fields with correct types. This prevents potential runtime crashes or logic errors caused by malformed or maliciously modified save data. - Added `isValidSaveData` private method to `SaveSystem`. - Updated `deserialize` to use `isValidSaveData` before returning. - Updated security journal in `.jules/sentinel.md`. Co-authored-by: b0x1 <21123655+b0x1@users.noreply.github.com>
|
π Jules, reporting for duty! I'm here to lend a hand with this pull request. When you start a review, I'll add a π emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down. I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job! For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with New to Jules? Learn more at jules.google/docs. For security, I will only act on instructions from the user who triggered this task. |
This PR enhances the security of the save system by implementing structural validation for deserialized game state.
π¨ Severity: MEDIUM
π‘ Vulnerability: Insecure deserialization of save game data from
localStorageusing blind type casting.π― Impact: Malformed or maliciously modified save data could cause the application to crash or enter an inconsistent state when loaded.
π§ Fix: Added a
isValidSaveDatatype guard that verifies the presence and types of essentialSaveDataproperties (players,map,turn,phase, etc.) after JSON parsing but before the data is used.β Verification:
src/game/systems/SaveSystem.tsstructure.pnpm test, confirmingSaveManager.test.tsandSaveSystem.test.tspass.nullinstead of being cast toSaveData.PR created automatically by Jules for task 5394744797254544891 started by @b0x1