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Space Charge

License: MIT Platform: iOS 11.0+ Swift: 5.0

A fast-paced, vertical platformer iOS game built with SpriteKit. Jump, dodge, and collect as you ascend through space!

Download on the App Store

Table of Contents


Screenshots

Gameplay Screenshot 1 Gameplay Screenshot 2 Gameplay Screenshot 3


Features

  • Vertical Platformer Gameplay: Jump from platform to platform, avoid hazards, and collect coins and power-ups.
  • Physics-based Movement: Responsive controls using device tilt (CoreMotion) and smooth animations.
  • Multiple Game States: Includes waiting, playing, and game over states.
  • Dynamic Obstacles: Breakable platforms, lava, bombs, and more.
  • Score Tracking: Real-time score and best score tracking with persistent storage.
  • Sound & Music: Engaging sound effects and background music.
  • Ad Integration: Google Mobile Ads for monetization.
  • Multilingual Support: Localized for multiple languages using Localize-Swift.

Technical Details & Compatibility

  • Architecture:
    • Built with SpriteKit for 2D game rendering and physics.
    • Follows a Model-View-Controller (MVC) structure for scene and UI management.
  • Localization:
    • Supports English, Simplified Chinese, and Traditional Chinese via Localize-Swift.
  • Ad Integration:
  • Device Support:
    • Universal app: runs on iPhone and iPad.
    • Portrait orientation only.
  • Deployment Target:
    • Minimum iOS version: 11.0
  • Swift Version:
    • Written in Swift 5.0
  • Tested On:
    • iPhone 8, iPhone 12, iPad (simulators and real devices)
    • Xcode 12 and above
  • Known Limitations:
    • No Android or macOS support.
    • Requires device with accelerometer for optimal experience.
    • Some features (ads, music) may require network or permissions.

Installation

  1. Clone the repository:
    git clone https://github.com/banghuazhao/space-charge.git
    cd space-charge
  2. Install dependencies: Ensure you have CocoaPods installed, then run:
    pod install
  3. Open the project: Open Space Charge.xcworkspace in Xcode.
  4. Build & Run: Select your target device or simulator and hit Run (▶️) in Xcode.

Dependencies

All dependencies are managed via CocoaPods (see Podfile).


License

This project is licensed under the MIT License. See the LICENSE file for details.


Author

Banghua Zhao

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