This project aims to design an object-oriented system to simulate a food warehouse management system in C++. The system will leverage classes, standard data structures, and unique C++ properties such as the “Rule of 5”, handling memory in C++ efficiently and avoiding memory leaks.
In SPLand, a war has been ongoing for several months. Citizens have come together to establish a food warehouse to support each other. The warehouse is operated by volunteers with different roles, handling orders made by customers. The simulation includes the following components:
Volunteers: Assigned to various roles to manage the warehouse. Customers: Place orders for food packages. Orders: Managed and processed by volunteers.
Clone this repository to your local machine. Go to main for both client and server. start both of them.
This project was developed by Bar Zuckerman and Yarden Levy.
This project is licensed as homework for BGU. All rights reserved.